# A Minimal Optical-Flow Representation for Vision-Based Tactile Rotation Classification in Robotic Manipulation Across Gravity Domains

arXiv: https://arxiv.org/abs/2610.12073 · HTML: https://mlsanity.com/paper/2610.12073/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 33 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Builds on (most cited first, 2 of 2)

- [TacEx: GelSight Tactile Simulation in Isaac Sim -- Combining Soft-Body and Visuotactile Simulators](https://mlsanity.com/paper/2411.04776/) (2024)
- [Space Robotics Bench: Robot Learning Beyond Earth](https://mlsanity.com/paper/2509.23328/) (2025)

## Abstract (arXiv)

Vision-based tactile sensors provide rich contact information, but processing high-resolution images can be costly for resource-constrained platforms such as space robots. This work investigates whether a compact representation of tactile motion can classify object rotation across different gravity conditions. Dense optical flow from a simulated GelSight Mini is aggregated over a 7x9 grid into 126 features and used to classify the direction of load-induced rotation under Earth, Mars, Moon, and orbital gravity. Gravity causes a small but significant shift in these features, accounting for 1.6% of their variance (R2 = 0.016). Despite its small magnitude, this shift affects models trained only on Earth data: XGBoost accuracy decreases from 94.4% on Earth to 75.9% in orbit. In contrast, a single model trained across all four gravity domains achieves 96.3% overall accuracy and 95.1%-97.0% across individual domains, without using gravity as an input. The representation can also be reduced to 40 features while retaining 95.7% accuracy, with XGBoost requiring only 0.14 ms per inference. These findings show that Earth-gravity performance alone is insufficient to establish the transferability of tactile perception for space robotic manipulation, highlighting the need to account for gravity-induced domain shifts during training and validation.
