# MultiWorldBench: Do Independently Controlled Views Describe One Shared World?

arXiv: https://arxiv.org/abs/2610.11723 · HTML: https://mlsanity.com/paper/2610.11723/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 10 of its 14 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 10 of 10)

- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft](https://mlsanity.com/paper/2504.08388/) (2025)
- [Solaris: Building a Multiplayer Video World Model in Minecraft](https://mlsanity.com/paper/2602.22208/) (2026)
- [WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation](https://mlsanity.com/paper/2605.25874/) (2026)
- [MIND: Benchmarking Memory Consistency and Action Control in World Models](https://mlsanity.com/paper/2602.08025/) (2026)
- [WorldMark: A Unified Benchmark Suite for Interactive Video World Models](https://mlsanity.com/paper/2604.21686/) (2026)
- [Matrix-Game: Interactive World Foundation Model](https://mlsanity.com/paper/2506.18701/) (2025)
- [Multiplayer Interactive World Models with Representation Autoencoders](https://mlsanity.com/paper/2607.05352/) (2026)
- [Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players](https://mlsanity.com/paper/2605.28816/) (2026)

## Abstract (arXiv)

Multiplayer world models must ensure that independently controlled views remain consistent with one shared and persistent world. We introduce MultiWorldBench, a diagnostic Minecraft benchmark containing 495 case configurations across seven task suites and ten capabilities, including independent control, cross-view motion, shared-state synchronization, persistence, structural reasoning, concurrent interaction, and delayed revisit. We evaluate Solaris, Gamma-World, and MineWorld, using Engine GT as a reference. Gamma-World achieves the highest ten-capability average among the generated systems at 21.39, followed by Solaris at 20.88 and MineWorld at 1.89, while Engine GT reaches 91.69. Gamma-World performs better on several control, shared-state, and revisit capabilities, whereas Solaris leads in cross-view motion and race-condition consistency. Nevertheless, all generated systems score at most 8.00 on state persistence and 1.33 on structural consistency, and none succeeds in spatial reasoning or building-identity preservation. Human preferences produce the same overall ranking and show strong alignment with the automatic evaluation, with a mean dimension-level Spearman correlation of 0.96. These results show that plausible individual views do not yet constitute a coherent multiplayer world.
