# 4-Tensor Attention Model for Semantic Physical Reality

arXiv: https://arxiv.org/abs/2610.11716 · HTML: https://mlsanity.com/paper/2610.11716/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 12 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Builds on (most cited first, 4 of 4)

- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)

## Abstract (arXiv)

We describe a 4-tensor attention model that predicts the next semantic state of a scene, for video generation and robot planning. A window of states has positions (x, t) and two fibers, a semantic fiber and a temporal-context fiber, and one softmax normalizes attention jointly over the window. Frames and an agent's situation are written as those states; the encoder, the renderer, and the planner remain outside the update. To test the update on its own, we train on ROCStories, where each window poses the same next-sentence task at the semantic layer. On the validation split, with one seed per setting, the last-sentence cross-entropy on the three matched settings is lower for the 4-tensor model than for a free-running one-dimensional transformer by 5.3% at H=2, L=2, by 2.6% at H=4, L=2, and by 2.4% at H=4, L=3. At H=4, L=2 the parameter counts are nearly the same, 172.5M and 175.9M. On the same two GPUs that 4-tensor run finished in 2.4 hours and the baseline run in 45.2 hours; the baseline is trained by free-running decoding, one sequential forward pass per target token.
