# A 3D Characterization Framework for Intelligent Sequential Decision Making

arXiv: https://arxiv.org/abs/2610.11696 · HTML: https://mlsanity.com/paper/2610.11696/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 16 of its 42 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)

## Builds on (most cited first, 16 of 16)

- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Mistral 7B](https://mlsanity.com/paper/2310.06825/) (2023)
- [Least-to-Most Prompting Enables Complex Reasoning in Large Language Models](https://mlsanity.com/paper/2205.10625/) (2022)
- [Qwen2.5-Coder Technical Report](https://mlsanity.com/paper/2409.12186/) (2024)
- [DeepSeek-Coder: When the Large Language Model Meets Programming -- The Rise of Code Intelligence](https://mlsanity.com/paper/2401.14196/) (2024)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Gemma: Open Models Based on Gemini Research and Technology](https://mlsanity.com/paper/2403.08295/) (2024)
- [Yi: Open Foundation Models by 01.AI](https://mlsanity.com/paper/2403.04652/) (2024)
- [The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity](https://mlsanity.com/paper/2506.06941/) (2025)
- [Generating Sequences by Learning to Self-Correct](https://mlsanity.com/paper/2211.00053/) (2022)
- [Forward-Backward Reinforcement Learning](https://mlsanity.com/paper/1803.10227/) (2018)
- [Paradigms of AI Evaluation: Mapping Goals, Methodologies and Culture](https://mlsanity.com/paper/2502.15620/) (2025)
- [PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts](https://mlsanity.com/paper/2506.06211/) (2025)
- [UNO Arena for Evaluating Sequential Decision-Making Capability of Large Language Models](https://mlsanity.com/paper/2406.16382/) (2024)
- [AI Planning: A Primer and Survey (Preliminary Report)](https://mlsanity.com/paper/2412.05528/) (2024)
- [Enigme: Generative Text Puzzles for Evaluating Reasoning in Language Models](https://mlsanity.com/paper/2505.04914/) (2025)

## Abstract (arXiv)

Puzzles are widely used to evaluate the reasoning capabilities of artificial intelligence (AI) systems for sequential decision making, yet approaches originating from different paradigms are rarely compared under unified conditions. To address this gap, we introduce a three-dimensional characterization framework that enables the analysts of AI methods by 1) projecting them to the Markov decision process (MDP) sequential decision making formalism, 2) degree of autonomy through human prior ranking of their designs and, 3) skill and computational cost. Using this framework, we analyze how representative graph-based, reinforcement learning, and large language model (LLM)-based approaches differ in their design choices and performance characteristics, instantiated respectively by Neurosolver, forward-backward reinforcement learning (FBRL), and automated thought-of-search (AutoToS), including a double-agent extension of thought-of-search (DA-ToS). The analysis relies on the Tower of Hanoi puzzle that provides a controlled benchmark with well-defined rules and scalable complexity, enabling consistent comparison across increasing problem sizes. The 3D characterization reveals that LLM-based methods, due to their weakly constrained action-space design, shift complexity from architecture to inference-time verification, leading to substantially higher memory and runtime costs than Neurosolver and FBRL.
