# HI3D 3.0 (Twinkle3D): Object-specific 3D Asset Generation with High Resolution

arXiv: https://arxiv.org/abs/2610.11685 · HTML: https://mlsanity.com/paper/2610.11685/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 94 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Builds on (most cited first, 24 of 24)

- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material](https://mlsanity.com/paper/2506.15442/) (2025)
- [PP-OCR: A Practical Ultra Lightweight OCR System](https://mlsanity.com/paper/2009.09941/) (2020)
- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models](https://mlsanity.com/paper/2411.09595/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets](https://mlsanity.com/paper/2505.07747/) (2025)
- [PolyDiff: Generating 3D Polygonal Meshes with Diffusion Models](https://mlsanity.com/paper/2312.11417/) (2023)
- [Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention](https://mlsanity.com/paper/2507.17745/) (2025)
- [UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation](https://mlsanity.com/paper/2509.25079/) (2025)
- [Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets](https://mlsanity.com/paper/2510.19944/) (2025)
- [UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinement](https://mlsanity.com/paper/2512.21185/) (2025)
- [MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs](https://mlsanity.com/paper/2503.23022/) (2025)
- [iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generation](https://mlsanity.com/paper/2503.16653/) (2025)
- [Wavelet Latent Diffusion (Wala): Billion-Parameter 3D Generative Model with Compact Wavelet Encodings](https://mlsanity.com/paper/2411.08017/) (2024)
- [Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation](https://mlsanity.com/paper/2605.13862/) (2026)
- [Meshy T2: Fast Native Mesh Generation with Flow Matching](https://mlsanity.com/paper/2607.28675/) (2026)
- [AssetGen: Deployable 3D Asset Generation at Interactive Speed](https://mlsanity.com/paper/2605.26137/) (2026)

## Abstract (arXiv)

Image-to-3D generation has become increasingly capable of producing objects that closely resemble the input image, and an outstanding challenge is to reproduce the depicted object itself, including the specific geometry that defines it. Inscriptions, brand marks, and repeated structures are frequently distorted or lost, despite being critical to object identity. We present Hi3D 3.0, an image-to-3D generation system targeting object-specific fidelity, with Twinkle3D as its geometry model for generating watertight triangle meshes at 20483 resolution. Twinkle3D advances high-fidelity geometry generation along four dimensions. First, while O-Voxel/FaithC offers high representational precision, it often suffers from poor surface quality and non-watertight geometry. We address both issues while retaining its 20483-level precision. Second, we scale diffusion generation to sequences of up to 300K geometric tokens through a redesigned DiT architecture and large-scale distributed training optimizations, reducing training time per step from approximately ten minutes to ten seconds. Third, subsequent refinement cannot fully compensate for errors introduced during initial generation; we therefore strengthen both global shape and local detail in the initial generation stage, and the resulting single-stage model surpasses prior two-stage pipelines with 5123 refinement. Finally, we introduce a fine-grained image-3D cross-modal interaction mechanism that strengthens correspondence between visual evidence and geometric tokens, improving the recovery of object-specific structures. We evaluate geometric fidelity using alignment metrics derived from silhouettes and normal fields. Hi3D 3.0 outperforms four commercial systems across all reported metrics, recovering 82.1% of inscribed characters at 98.2% precision, compared with 21.7% recall for the strongest competitor.
