# CoCam4D: Geometry-Aware Cooperative 4D Perception for Camera-Only Autonomous Driving

arXiv: https://arxiv.org/abs/2610.11577 · HTML: https://mlsanity.com/paper/2610.11577/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 57 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Builds on (most cited first, 11 of 11)

- [CoBEVT: Cooperative Bird's Eye View Semantic Segmentation with Sparse Transformers](https://mlsanity.com/paper/2207.02202/) (2022)
- [GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction](https://mlsanity.com/paper/2412.04384/) (2024)
- [InstantSplat: Sparse-view Gaussian Splatting in Seconds](https://mlsanity.com/paper/2403.20309/) (2024)
- [STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes](https://mlsanity.com/paper/2501.00602/) (2024)
- [DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images](https://mlsanity.com/paper/2512.03004/) (2025)
- [EDGS: Eliminating Densification for Efficient Convergence of 3DGS](https://mlsanity.com/paper/2504.13204/) (2025)
- [Vehicle-to-Everything Cooperative Perception for Autonomous Driving](https://mlsanity.com/paper/2310.03525/) (2023)
- [3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detection](https://mlsanity.com/paper/2410.01647/) (2024)
- [Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection](https://mlsanity.com/paper/2410.01404/) (2024)
- [StreetForward: Perceiving Dynamic Street with Feedforward Causal Attention](https://mlsanity.com/paper/2603.19552/) (2026)
- [EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis](https://mlsanity.com/paper/2601.15951/) (2026)

## Abstract (arXiv)

Autonomous vehicles often suffer from limited perception due to occlusions, blind spots, limited sensor range, and the complex nature of surrounding environments. Multi-agent collaborative perception (CP) addresses these challenges by allowing vehicles to share sensory information and reconstruct the scene cooperatively. However, camera-only perception remains fundamentally limited by the uncertainty of distance-dependent monocular depth estimation. We propose CoCam4D, a Bayesian framework for collaborative perception that explicitly models geometric uncertainty. It uses a VGGT-based feedforward network to generate 3D Gaussian scene representations with associated uncertainty estimates, enabling multiple vehicles or agents to efficiently combine their observations. By sharing compact Gaussian primitives, reliable observations from one agent can reduce the depth uncertainty of another without requiring LiDAR sensors. To support real-world deployment, we introduce Dynamic Object Primitives (DOPs), a compact 35-byte representation designed for efficient C-V2X communication. Extensive experiments show that our proposed method consistently outperforms recent vision-only methods, achieving improvements of 11.48% on OPV2V+ and 10.62% on DAIR-V2X-C, demonstrating the potential of geometrically grounded collaborative perception for LiDAR-free autonomous driving.
