# Learning to Retrieve: Internalizing Memory Retrieval for Video World Models

arXiv: https://arxiv.org/abs/2610.11444 · HTML: https://mlsanity.com/paper/2610.11444/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 21 of its 40 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 21 of 21)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression](https://mlsanity.com/paper/2512.05081/) (2025)
- [RIFLEx: A Free Lunch for Length Extrapolation in Video Diffusion Transformers](https://mlsanity.com/paper/2502.15894/) (2025)
- [Context Forcing: Consistent Autoregressive Video Generation with Long Context](https://mlsanity.com/paper/2602.06028/) (2026)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos](https://mlsanity.com/paper/2601.00393/) (2026)
- [VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memory](https://mlsanity.com/paper/2512.04519/) (2025)
- [MosaicMem: Hybrid Spatial Memory for Controllable Video World Models](https://mlsanity.com/paper/2603.17117/) (2026)
- [Wonder: Video World Model Done Better](https://mlsanity.com/paper/2607.26037/) (2026)
- [RealCam-Vid: High-resolution Video Dataset with Dynamic Scenes and Metric-scale Camera Movements](https://mlsanity.com/paper/2504.08212/) (2025)
- [Scaling Linear Attention with Sparse State Expansion](https://mlsanity.com/paper/2507.16577/) (2025)
- [Geometry-Aware Implicit Memory for Video World Models](https://mlsanity.com/paper/2606.02436/) (2026)
- [MemLearner: Learning to Query Context memory for Video World Models](https://mlsanity.com/paper/2606.31734/) (2026)
- [Echo-Memory: A Controlled Study of Memory in Action World Models](https://mlsanity.com/paper/2606.09803/) (2026)
- [Compression and Retrieval: Implicit Memory Retrieval for Video World Models](https://mlsanity.com/paper/2606.23105/) (2026)
- [Attend Locally, Remember Linearly: Linear Attention as Cross-Frame Memory for Autoregressive Video Diffusion](https://mlsanity.com/paper/2605.16579/) (2026)
- [Why Do DiT Editors Drift? Plug-and-Play Low Frequency Alignment in VAE Latent Space](https://mlsanity.com/paper/2605.08250/) (2026)
- [HYDRA: Representation Harmonized Tokenization for Multimodal Generation and Understanding](https://mlsanity.com/paper/2603.15228/) (2026)
- [HYDRA-X: Native Unified Multimodal Models with Holistic Visual Tokenizers](https://mlsanity.com/paper/2606.13289/) (2026)

## Abstract (arXiv)

Video world models aim to generate explorable, 3D-consistent scene videos conditioned on camera trajectories. Existing approaches often rely on external memory systems that explicitly retrieve previously observed content to mitigate scene drift during long-horizon generation. However, these auxiliary memory pathways operate outside the model's internal generative dynamics, preventing the model from intrinsically learning when and what historical information should be retrieved. We propose to internalize memory retrieval into the generation process, allowing retrieval to emerge as an intrinsic behavior of the video world model rather than relying on an external memory system. Based on this principle, we introduce Learning-to-Retrieve (L2R), which repurposes the model's persistent internal state as a memory for historical context. A camera-conditioned retrieval gate selectively accesses relevant historical information from this state, determining textitwhat to retrieve, while a retrieval trigger determines textitwhen to retrieve. We further supervise the trigger with a 3D re-visibility signal, activating retrieval when previously observed content re-enters the current view while otherwise preserving the existing context. Together, these components enable the model to intrinsically acquire memory retrieval behavior and incorporate relevant historical observations into generation without a separate retrieval pathway. Across multiple base models and camera-revisit benchmarks, L2R improves long-term scene consistency while eliminating the need for an external memory bank or 3D conditions. https://jkhu29.github.io/l2r
