# OmniDex: Scaling Dexterous Hand Grasping to Diverse Cluttered Scenes

arXiv: https://arxiv.org/abs/2610.11194 · HTML: https://mlsanity.com/paper/2610.11194/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 35 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Builds on (most cited first, 3 of 3)

- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning](https://mlsanity.com/paper/2511.04831/) (2025)

## Abstract (arXiv)

Dexterous grasping is the foundational primitive in embodied AI, demanding massive data to train robust models. As real-world data collection is expensive, simulation has become the mainstream paradigm. Yet, while cluttered scenes best reflect real-world applications, learning to grasp within them is bottlenecked by a critical scarcity of large-scale data. To resolve this, we curate high-quality 3D objects and supporting bases, proposing a scalable seed-and-filter strategy that bypasses sluggish scene-level optimization. This yields an unprecedented benchmark comprising over 2.6 million scenes and 0.4B scene-specific grasp ground truths, featuring diverse realistic layouts paired with rich semantic and geometric observations. Furthermore, we introduce the OmniDex model to overcome the grasp multimodality and last-millimeter precision errors plaguing current generative models. By coupling Soft Winner-Takes-All learning with human-inspired physical constraints during training, and utilizing physics-driven ranking, our approach achieves robust dexterous grasping without the latency of post-optimization. Experimental results show that OmniDex model achieves state-of-the-art performance and strong generalization across diverse scenes, views, and unseen objects.
