# LVSPM: Long Sequence View Synthesis and Pose Estimation Model

arXiv: https://arxiv.org/abs/2610.10960 · HTML: https://mlsanity.com/paper/2610.10960/

## Key facts

- No citing papers in the map yet (data through 7 Oct 2026).
- Builds on 23 of its 89 references that are in the map.
- First posted on arXiv 7 Oct 2026.

## Builds on (most cited first, 23 of 23)

- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [GLU Variants Improve Transformer](https://mlsanity.com/paper/2002.05202/) (2020)
- [Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Duality](https://mlsanity.com/paper/2405.21060/) (2024)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Learning to (Learn at Test Time): RNNs with Expressive Hidden States](https://mlsanity.com/paper/2407.04620/) (2024)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [R2D2: Repeatable and Reliable Detector and Descriptor](https://mlsanity.com/paper/1906.06195/) (2019)
- [Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2408.13912/) (2024)
- [MeshLRM: Large Reconstruction Model for High-Quality Meshes](https://mlsanity.com/paper/2404.12385/) (2024)
- [TTT3R: 3D Reconstruction as Test-Time Training](https://mlsanity.com/paper/2509.26645/) (2025)
- [Test-Time Training Done Right](https://mlsanity.com/paper/2505.23884/) (2025)
- [Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats](https://mlsanity.com/paper/2410.12781/) (2024)
- [RelPose++: Recovering 6D Poses from Sparse-view Observations](https://mlsanity.com/paper/2305.04926/) (2023)
- [MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2405.12218/) (2024)
- [RayZer: A Self-supervised Large View Synthesis Model](https://mlsanity.com/paper/2505.00702/) (2025)
- [InstantSplat: Sparse-view Gaussian Splatting in Seconds](https://mlsanity.com/paper/2403.20309/) (2024)
- [LEAP: Liberate Sparse-view 3D Modeling from Camera Poses](https://mlsanity.com/paper/2310.01410/) (2023)
- [Few-View Object Reconstruction with Unknown Categories and Camera Poses](https://mlsanity.com/paper/2212.04492/) (2022)
- [SiNeRF: Sinusoidal Neural Radiance Fields for Joint Pose Estimation and Scene Reconstruction](https://mlsanity.com/paper/2210.04553/) (2022)
- [FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction](https://mlsanity.com/paper/2412.09573/) (2024)
- [No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Views](https://mlsanity.com/paper/2508.01171/) (2025)
- [Test3R: Learning to Reconstruct 3D at Test Time](https://mlsanity.com/paper/2506.13750/) (2025)

## Abstract (arXiv)

We present LVSPM, a generalizable model that jointly estimates camera poses and synthesizes novel views from uncalibrated image collections. Trained with only RGB images and pose supervision, LVSPM avoids dense 3D ground truth and employs test-time training (TTT) layers to scale seamlessly to hundreds of input views. On RealEstate10k, Co3Dv2, and DL3DV, LVSPM surpasses VGGT in pose estimation across 16-256 views, with especially large margins at strict thresholds. For novel view synthesis under a practical protocol where more views cover larger scenes, LVSPM achieves state-of-the-art pose-free quality---surpassing even pose-dependent models in PSNR---and still maintains high quality as scene scale grows, while baselines collapse. The code is available at https://burningdust21.github.io/Projects/LVSPM .
