# A Camera-Native Stereo VR180 Dataset

arXiv: https://arxiv.org/abs/2610.10607 · HTML: https://mlsanity.com/paper/2610.10607/

## Key facts

- No citing papers in the map yet (data through 7 Oct 2026).
- Builds on 2 of its 18 references that are in the map.
- First posted on arXiv 7 Oct 2026.

## Builds on (most cited first, 2 of 2)

- [Holopix50k: A Large-Scale In-the-wild Stereo Image Dataset](https://mlsanity.com/paper/2003.11172/) (2020)
- [SpatialMe: Stereo Video Conversion Using Depth-Warping and Blend-Inpainting](https://mlsanity.com/paper/2412.11512/) (2024)

## Abstract (arXiv)

Immersive VR180 video is increasingly produced with professional stereo fisheye cameras, yet public VR180 research resources are mostly collected from online platforms such as YouTube: already stitched, projected and compressed by unknown pipelines, and without lens calibration. We present a firsthand-captured stereo VR180 dataset recorded with two Blackmagic URSA Cine Immersive cameras. It contains 1,211 samples -- 636 stereo video clips (2,220.8 s, mostly 90 fps) and 575 stereo stills -- each released as camera-native Blackmagic RAW, separate-eye native fisheye HEVC (8160x7200 per eye) and half-equirectangular HEVC (7200x7200 per eye), together with the factory lens calibration, portable fisheye/half-equirectangular conversion tools and AI-generated scene and visual-challenge annotations. Re-encoding the released fisheye and half-equirectangular renders with x265 over 24 clips, both eyes, four rate points and nine viewing directions, native-fisheye coding needed more bitrate than half-equirectangular coding at equal viewport quality for all 24 clips (median +38%), in every part of the field of view. Data: https://huggingface.co/datasets/lulinxuan/VR180 ; code: https://github.com/lulinxuan/vr180-dataset-tools
