# Position Forcing: Self-Conditioning 3D Generation

arXiv: https://arxiv.org/abs/2610.10342 · HTML: https://mlsanity.com/paper/2610.10342/

## Key facts

- No citing papers in the map yet (data through 7 Oct 2026).
- Builds on 24 of its 48 references that are in the map.
- First posted on arXiv 7 Oct 2026.

## Builds on (most cited first, 24 of 24)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [SiT: Exploring Flow and Diffusion-based Generative Models with Scalable Interpolant Transformers](https://mlsanity.com/paper/2401.08740/) (2024)
- [Analog Bits: Generating Discrete Data using Diffusion Models with Self-Conditioning](https://mlsanity.com/paper/2208.04202/) (2022)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Scalable Adaptive Computation for Iterative Generation](https://mlsanity.com/paper/2212.11972/) (2022)
- [Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material](https://mlsanity.com/paper/2506.15442/) (2025)
- [CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner](https://mlsanity.com/paper/2405.14979/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets](https://mlsanity.com/paper/2505.07747/) (2025)
- [Hunyuan3D 1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation](https://mlsanity.com/paper/2411.02293/) (2024)
- [FlowAR: Scale-wise Autoregressive Image Generation Meets Flow Matching](https://mlsanity.com/paper/2412.15205/) (2024)
- [Latent Forcing: Reordering the Diffusion Trajectory for Pixel-Space Image Generation](https://mlsanity.com/paper/2602.11401/) (2026)
- [Self-Supervised Flow Matching for Scalable Multi-Modal Synthesis](https://mlsanity.com/paper/2603.06507/) (2026)
- [Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches](https://mlsanity.com/paper/2408.04567/) (2024)
- [Elastic Diffusion Transformer](https://mlsanity.com/paper/2602.13993/) (2026)
- [MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning](https://mlsanity.com/paper/2509.07021/) (2025)
- [OneVAE: Joint Discrete and Continuous Optimization Helps Discrete Video VAE Train Better](https://mlsanity.com/paper/2508.09857/) (2025)
- [Direct 3D-Aware Object Insertion via Decomposed Visual Proxies](https://mlsanity.com/paper/2606.06601/) (2026)
- [Trajectory Forcing: Structure-First Generation with Controllable Semantic Trajectories](https://mlsanity.com/paper/2606.22527/) (2026)
- [DreamStyle3D: Efficient 3D Stylized Asset Generation via Dual-Attention Disentanglement](https://mlsanity.com/paper/2607.24721/) (2026)
- [Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?](https://mlsanity.com/paper/2609.34621/) (2026)

## Abstract (arXiv)

Recent single-stage 3D generative models commonly adopt VecSet representations, encoding 3D shapes as unordered sets of latent tokens. However, compared with two-stage methods that provide explicit positional guidance, these models must implicitly infer token positions throughout denoising, limiting their generation quality. We observe that, despite the absence of explicit positional conditioning, VecSet tokens retain recoverable spatial correspondences. Building on this observation, we propose Position Forcing, a position-based self-conditioning framework. During denoising, Position Forcing recovers token positions from the current clean latent estimate, quantizes them at progressively finer resolutions according to the denoising stage, and feeds the resulting positional encodings back into the diffusion Transformer. This progressively refined positional feedback provides spatial guidance at a granularity appropriate to each denoising stage, guiding shape generation along a coarse-to-fine trajectory and substantially improving generation quality without a separate position generation stage. Experiments demonstrate that Position Forcing achieves strong performance among single-stage 3D generative methods and outperforms several competitive multi-stage approaches.
