# VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation

arXiv: https://arxiv.org/abs/2610.10197 · HTML: https://mlsanity.com/paper/2610.10197/

## Key facts

- No citing papers in the map yet (data through 7 Oct 2026).
- Builds on 19 of its 49 references that are in the map.
- First posted on arXiv 7 Oct 2026.

## Builds on (most cited first, 19 of 19)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [Generative and Discriminative Voxel Modeling with Convolutional Neural Networks](https://mlsanity.com/paper/1608.04236/) (2016)
- [EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos](https://mlsanity.com/paper/2507.12440/) (2025)
- [Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction](https://mlsanity.com/paper/2404.00562/) (2024)
- [Continuous Surface Embeddings](https://mlsanity.com/paper/2011.12438/) (2020)
- [CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesis](https://mlsanity.com/paper/2303.15469/) (2023)
- [A Skeleton-Driven Neural Occupancy Representation for Articulated Hands](https://mlsanity.com/paper/2109.11399/) (2021)
- [G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis](https://mlsanity.com/paper/2404.12383/) (2024)
- [Dexterous Grasp Transformer](https://mlsanity.com/paper/2404.18135/) (2024)
- [NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Model](https://mlsanity.com/paper/2407.12727/) (2024)
- [HOnnotate: A method for 3D Annotation of Hand and Object Poses](https://mlsanity.com/paper/1907.01481/) (2019)
- [FastGrasp: Efficient Grasp Synthesis with Diffusion](https://mlsanity.com/paper/2411.14786/) (2024)
- [Force-Aware 3D Contact Modeling for Stable Grasp Generation](https://mlsanity.com/paper/2511.13247/) (2025)

## Abstract (arXiv)

Accurate contact modeling is fundamental to understanding hand-object interaction, yet existing contact representations are typically restricted to object surfaces and rely on hand-crafted rules to recover contact details, leading to severe penetrations and implausible results. To better exploit the rich detail in motion-capture data, we introduce Volumetric Contact (VolCo), a representation that expands surface points to a set of 3D volumetric grids. VolCo encodes 3D contact that allows precise hand part recovery, and is organized in an inherent hierarchy: local contact details within each volume and global hand geometry across all volumes. Our framework, VolCoDiff, employs two modules to capture local and global features following this hierarchy. For local contact details, we use a 3D variational autoencoder to model the possible hand configurations conditioned on the local object signed distance field (SDF). For global hand geometry, we design a prior-guided diffusion model that learns the distribution of compressed latent features aggregated from the volumetric grids. We evaluate our method on two benchmark datasets and demonstrate state-of-the-art performance in penetration and stability, indicating the capability to generate tight grasps with much less severe penetrations. Our code is available at https://github.com/chzh9311/volco.
