# DynStream: Online Streaming 4D Gaussian Reconstruction of Dynamic Worlds from Unposed Video

arXiv: https://arxiv.org/abs/2610.09720 · HTML: https://mlsanity.com/paper/2610.09720/

## Key facts

- No citing papers in the map yet (data through 7 Oct 2026).
- Builds on 8 of its 31 references that are in the map.
- First posted on arXiv 7 Oct 2026.

## Builds on (most cited first, 8 of 8)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos](https://mlsanity.com/paper/2601.00393/) (2026)
- [LongStream: Long-Sequence Streaming Autoregressive Visual Geometry](https://mlsanity.com/paper/2602.13172/) (2026)
- [SLARM: Streaming and Language-Aligned Reconstruction Model for Dynamic Scenes](https://mlsanity.com/paper/2603.22893/) (2026)

## Abstract (arXiv)

Online reconstruction of dynamic 4D scenes from long, unposed streaming videos requires both continuous processing and photorealistic rendering, which existing methods struggle to achieve simultaneously. Existing feed-forward Gaussian methods are restricted to offline processing, whereas online point-cloud approaches struggle to maintain dense geometry and high-fidelity rendering. We present DynStream, a framework for streaming 4D Gaussian reconstruction from long, unposed videos. Given a continuous video stream, DynStream reconstructs the scene within local temporal windows and incrementally aligns and fuses these local reconstructions into a globally consistent scene, enabling online 4D reconstruction without per-scene optimization. By jointly enforcing cross-window geometric consistency and modeling time-varying scene content, DynStream supports efficient reconstruction and photorealistic rendering over extended video streams. Experiments demonstrate that DynStream enables high-fidelity online dynamic reconstruction and rendering from long video streams, achieving state-of-the-art performance across diverse dynamic indoor and outdoor scenes.
