# ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing

arXiv: https://arxiv.org/abs/2610.08779 · HTML: https://mlsanity.com/paper/2610.08779/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 48 references that are in the map.
- First posted on arXiv 6 Oct 2026.

## Builds on (most cited first, 23 of 23)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [AnyV2V: A Tuning-Free Framework For Any Video-to-Video Editing Tasks](https://mlsanity.com/paper/2403.14468/) (2024)
- [UNIC: Unified In-Context Video Editing](https://mlsanity.com/paper/2506.04216/) (2025)
- [OpenVE-3M: A Large-Scale High-Quality Dataset for Instruction-Guided Video Editing](https://mlsanity.com/paper/2512.07826/) (2025)
- [ROSE: Remove Objects with Side Effects in Videos](https://mlsanity.com/paper/2508.18633/) (2025)
- [Kiwi-Edit: Versatile Video Editing via Instruction and Reference Guidance](https://mlsanity.com/paper/2603.02175/) (2026)
- [Omni-Video 2: Scaling MLLM-Conditioned Diffusion for Unified Video Generation and Editing](https://mlsanity.com/paper/2602.08820/) (2026)
- [EffectErase: Joint Video Object Removal and Insertion for High-Quality Effect Erasing](https://mlsanity.com/paper/2603.19224/) (2026)
- [SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time](https://mlsanity.com/paper/2512.25075/) (2025)
- [PISCO: Precise Video Instance Insertion with Sparse Control](https://mlsanity.com/paper/2602.08277/) (2026)
- [Aurora: Unified Video Editing with a Tool-Using Agent](https://mlsanity.com/paper/2605.18748/) (2026)
- [Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing](https://mlsanity.com/paper/2606.30599/) (2026)
- [JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion](https://mlsanity.com/paper/2608.03974/) (2026)
- [Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation](https://mlsanity.com/paper/2609.11638/) (2026)
- [NOVA: Sparse Control, Dense Synthesis for Pair-Free Video Editing](https://mlsanity.com/paper/2603.02802/) (2026)
- [From Understanding to Erasing: Towards Complete and Stable Video Object Removal](https://mlsanity.com/paper/2604.01693/) (2026)
- [EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing](https://mlsanity.com/paper/2608.21424/) (2026)
- [EgoPlay: Event-Triggered Video Editing for Egocentric Streams](https://mlsanity.com/paper/2607.24560/) (2026)

## Abstract (arXiv)

Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object. We curate 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching editors coordinated object behavior and source preservation. We further train a vision-language model (VLM) to predict interaction guidance from the same inputs. We introduce the ALIVE-interaction benchmark to assess interaction fidelity, source preservation, and visual coherence using a unified VLM-based protocol, and evaluate on the general video object insertion benchmark. Without VLM guidance, ALIVE improves Overall over the strongest evaluated baseline by 43.9% and 4.4% on the two benchmarks, respectively. VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 points without additional user inputs.
