# EigenDEXplore: Structured Exploration for Dexterous Manipulation with Human Priors

arXiv: https://arxiv.org/abs/2610.07681 · HTML: https://mlsanity.com/paper/2610.07681/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 47 references that are in the map.
- First posted on arXiv 6 Oct 2026.

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [SPIDER: Scalable Physics-Informed Dexterous Retargeting](https://mlsanity.com/paper/2511.09484/) (2025)
- [Dexterity from Smart Lenses: Multi-Fingered Robot Manipulation with In-the-Wild Human Demonstrations](https://mlsanity.com/paper/2511.16661/) (2025)
- [Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulation](https://mlsanity.com/paper/2602.15828/) (2026)
- [Do as I Do: Dexterous Manipulation Data from Everyday Human Videos](https://mlsanity.com/paper/2606.19333/) (2026)
- [VQ-ACE: Efficient Policy Search for Dexterous Robotic Manipulation via Action Chunking Embedding](https://mlsanity.com/paper/2411.03556/) (2024)
- [LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition](https://mlsanity.com/paper/2606.11628/) (2026)
- [LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation](https://mlsanity.com/paper/2607.06323/) (2026)
- [UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis](https://mlsanity.com/paper/2607.28198/) (2026)
- [ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning](https://mlsanity.com/paper/2608.19182/) (2026)

## Abstract (arXiv)

Dexterous manipulation poses a challenging high-dimensional optimization problem, as useful behaviors require coordinated motion across many hand joints. In reinforcement learning (RL) and sampling-based trajectory optimization, exploration commonly relies on independent robot joint perturbations, making coordinated behaviors difficult to discover. Prior work reduces this search space for grasp learning using low-dimensional spaces of coordinated joint motions learned from human hand data, but this restricts the expressivity required for general manipulation. Some combine learned and joint-space actions to restore expressivity, but this increases dimensionality and introduces redundancy. We study these effects across diverse manipulation settings, varying action dimensionality, exploration strategy, and the source of human data. Our experiments suggest that human-motion priors are most effective when used to structure exploration rather than change the action representation. Motivated by this finding, we propose EigenDEXplore, which induces correlated exploration by adding perturbations along human-derived eigenvectors to independent joint-space noise, leaving the action space unchanged. Across multiple dexterous hands, EigenDEXplore consistently outperforms joint-space and learned action-space baselines in grasping, in-hand reorientation, and contact-rich manipulation. These gains span unstructured and reference-guided RL, trajectory optimization, and sim-to-real deployment, and are largest in settings with less reward shaping and curriculum design.
