# Towards the Automatic Synthesis of Interpretable Chess Tactics

arXiv: https://arxiv.org/abs/2610.07640 · HTML: https://mlsanity.com/paper/2610.07640/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 5 of its 58 references that are in the map.
- First posted on arXiv 6 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [Interpretable and logic-guided RL](https://mlsanity.com/deeprl/interpretable-and-logic-guided-rl/)

## Builds on (most cited first, 5 of 5)

- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Verifiable Reinforcement Learning via Policy Extraction](https://mlsanity.com/paper/1805.08328/) (2018)
- [Acquisition of Chess Knowledge in AlphaZero](https://mlsanity.com/paper/2111.09259/) (2021)
- [Inductive logic programming at 30: a new introduction](https://mlsanity.com/paper/2008.07912/) (2020)
- [Suphx: Mastering Mahjong with Deep Reinforcement Learning](https://mlsanity.com/paper/2003.13590/) (2020)

## Abstract (arXiv)

State-of-the-art reinforcement learning agents are capable of outperforming human experts at games like chess, Go and StarCraft II. These agents do not simply take advantage of their digital hardware in being able to react and calculate faster than humans, but employ better strategies that lead to more victories. Interpreting these strategies would give human players valuable insight into how to improve their play. In this preliminary work, we propose a symbolic sub-policy model for playing chess. Inspired by chess tactics, our model attempts to incorporate domain knowledge to improve interpretability. We adapt patterns learned by an inductive logic programming system called PAL to derive our model. We contribute a divergence metric to evaluate our model against a random baseline, and find a set of tactics that is able to suggest moves of similar playing strength to a human beginner. Finally, we propose a computational evaluation scheme for the model by augmenting an off-the-shelf engine with it.
