# ElasticFit: Fit-Aware 3D Object Insertion via VLM Reasoning and Generative Adaptation

arXiv: https://arxiv.org/abs/2610.07460 · HTML: https://mlsanity.com/paper/2610.07460/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 12 of its 44 references that are in the map.
- First posted on arXiv 5 Oct 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 12 of 12)

- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [Set-of-Mark Prompting Unleashes Extraordinary Visual Grounding in GPT-4V](https://mlsanity.com/paper/2310.11441/) (2023)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases](https://mlsanity.com/paper/2403.09675/) (2024)
- [SceneMotifCoder: Example-driven Visual Program Learning for Generating 3D Object Arrangements](https://mlsanity.com/paper/2408.02211/) (2024)
- [EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing](https://mlsanity.com/paper/2410.12836/) (2024)
- [InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes](https://mlsanity.com/paper/2401.05335/) (2024)

## Abstract (arXiv)

Inserting objects into existing 3D scenes requires more than selecting a plausible location: the inserted object must also fit local geometry while preserving semantic intent and physical plausibility. Although recent Vision-Language Models (VLMs) and generative models enable semantic reasoning and visual content creation, they offer limited 3D grounding and geometric control when an inserted object must fit into constrained local spaces. We introduce ElasticFit, a VLM-guided framework for fit-aware object insertion centered on a novel scene-grounded representation. Given a language instruction and rendered scene observations, ElasticFit infers structured fitting cues that specify where the object should be grounded, what volume it should occupy, how it should be oriented, and its adaptation mode (rigid placement, uniform scaling, or elastic fitting). These cues convert high-level VLM reasoning into explicit 3D constraints that condition object generation and guide downstream geometric fitting. ElasticFit then generates a scene-conditioned object prior, reconstructs it in 3D, and refines the mesh through mode-specific fitting while enforcing collision avoidance, contact consistency, and physical grounding. In fixed-asset baseline comparisons, ElasticFit improves spatial relation success from 50.8% to 69.7% and support success from 48.3% to 91.7% over the strongest baseline, while providing novel support for generative "make-it-fit" insertions in complex scenarios.
