# Deep Learning Based Illegal Bowling Action Detection

arXiv: https://arxiv.org/abs/2610.07223 · HTML: https://mlsanity.com/paper/2610.07223/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 26 references that are in the map.
- First posted on arXiv 5 Oct 2026.

## Builds on (most cited first, 4 of 4)

- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Crick-net: A Convolutional Neural Network based Classification Approach for Detecting Waist High No Balls in Cricket](https://mlsanity.com/paper/1805.05974/) (2018)
- [A Review on Human Pose Estimation](https://mlsanity.com/paper/2110.06877/) (2021)
- [Deep-Learning-Based Computer Vision Approach For The Segmentation Of Ball Deliveries And Tracking In Cricket](https://mlsanity.com/paper/2211.12009/) (2022)

## Abstract (arXiv)

Cricket, often referred to as the "gentleman's game," adheres to a strict rule set for both batsmen and bowlers, where each delivery can significantly impact the match outcome. Detecting illegal bowling actions is crucial for maintaining fair play, yet it remains challenging for umpires to monitor in real time. Existing sensor-based solutions have limitations in live match scenarios, making real-time assessment difficult. This paper proposes a computer vision-based deep learning solution to detect illegal bowling actions in live cricket matches. To develop and evaluate our approach, we compiled a dataset of 62 videos featuring 11 male bowlers, capturing both legal and illegal bowling actions from multiple angles-front, back, and side. However, the dataset predominantly comprises right-handed bowlers with conventional actions. The proposed system identifies two key frames, the shoulder frame and the release frame from video footage of a bowler's delivery and analyzes the change in the bowling arm's angle between these frames. If the angle difference exceeds a predefined threshold (e.g., 15 degrees), the delivery is flagged as potentially illegal. We evaluated the system on a custom dataset and achieved a high true positive rate, suggesting the system's potential effectiveness in real-time match settings. However, further research is required to validate the system across diverse environmental conditions and larger datasets to ensure generalizability and robustness in various live match scenarios. To the best of our knowledge, this is the first AI-based computer vision method for detecting illegal bowling actions in cricket.
