# Axiom Satisfiability of Linear Rewards in Alignment

arXiv: https://arxiv.org/abs/2610.06892 · HTML: https://mlsanity.com/paper/2610.06892/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 17 of its 30 references that are in the map.
- First posted on arXiv 26 Sep 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 17 of 17)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [MPNet: Masked and Permuted Pre-training for Language Understanding](https://mlsanity.com/paper/2004.09297/) (2020)
- [CVXPY: A Python-Embedded Modeling Language for Convex Optimization](https://mlsanity.com/paper/1603.00943/) (2016)
- [A Rewriting System for Convex Optimization Problems](https://mlsanity.com/paper/1709.04494/) (2017)
- [Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF](https://mlsanity.com/paper/2312.08358/) (2023)
- [Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback](https://mlsanity.com/paper/2404.10271/) (2024)
- [Axioms for AI Alignment from Human Feedback](https://mlsanity.com/paper/2405.14758/) (2024)
- [Mapping Social Choice Theory to RLHF](https://mlsanity.com/paper/2404.13038/) (2024)
- [Statistical Impossibility and Possibility of Aligning LLMs with Human Preferences: From Condorcet Paradox to Nash Equilibrium](https://mlsanity.com/paper/2503.10990/) (2025)
- [Clone-Robust AI Alignment](https://mlsanity.com/paper/2501.09254/) (2025)
- [Putting a Compass on the Map of Elections](https://mlsanity.com/paper/2105.07815/) (2021)
- [Theoretical Tensions in RLHF: Reconciling Empirical Success with Inconsistencies in Social Choice Theory](https://mlsanity.com/paper/2506.12350/) (2025)
- [AI Alignment From Social Choice Perspectives](https://mlsanity.com/paper/2606.21550/) (2026)
- [The Representation-Rationalizability Tradeoff in Reward Learning](https://mlsanity.com/paper/2606.00291/) (2026)

## Abstract (arXiv)

Learning from human preference data is the dominant route to aligning language models with human values. In linear social choice, where rewards are linear in a fixed feature representation of prompt-response pairs, Ge et al.[2024] show that fitting such a reward by minimizing any non-decreasing convex loss, including BTL, fails PO and PMC. Moreover, no rule that reads only the majority relation can satisfy PO once the output is required to be linearly induced. We ask what it costs to enforce these axioms anyway. To this end, we relax the linear model to allow per-candidate slack. We compute the relaxed linear reward with the smallest total slack that satisfies the axioms with a margin η, the minimum required difference between two reward values. Our solution satisfies the axioms under no assumptions about the voters or how comparisons were collected. We bound the optimal total slack by O(1) when η is at most O(frac1m2) for m candidates. Furthermore, we exhibit an instance that forces this bound, concluding that the rate is tight up to constants. In practice, the no. of candidates far exceeds the feature dimension, and only a linear reward can be evaluated on unseen responses. We therefore introduce a new method that charges the linear part for each comparison it gets wrong. It simultaneously minimizes the total slack and the no. of violations, with a parameter λ trading off between them. We show that the total slack is monotone but saturating in λ: raising it reduces the violations of the deployed linear reward and increases the slack, yet the slack stays below (η+Delta√d)lfloor m2/4rfloor, where Delta and d are the diameter and dimension of the features, respectively. Experiments on both synthetic and real-life preference data corroborate our theory and show that the linear reward output by our method beats linear BTL.
