# Pay to Learn, Share to Earn: Incentivized Federated Multi-Player Bandits

arXiv: https://arxiv.org/abs/2610.06062 · HTML: https://mlsanity.com/paper/2610.06062/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 22 references that are in the map.
- First posted on arXiv 5 Oct 2026.

## Builds on (most cited first, 6 of 6)

- [Mechanisms that Incentivize Data Sharing in Federated Learning](https://mlsanity.com/paper/2207.04557/) (2022)
- [The Gossiping Insert-Eliminate Algorithm for Multi-Agent Bandits](https://mlsanity.com/paper/2001.05452/) (2020)
- [When to Call Your Neighbor? Strategic Communication in Cooperative Stochastic Bandits](https://mlsanity.com/paper/2110.04396/) (2021)
- [On-Demand Communication for Asynchronous Multi-Agent Bandits](https://mlsanity.com/paper/2302.07446/) (2023)
- [Decentralized Upper Confidence Bound Algorithms for Homogeneous Multi-Agent Multi-Armed Bandits](https://mlsanity.com/paper/2111.10933/) (2021)
- [Communication-Efficient Collaborative Regret Minimization in Multi-Armed Bandits](https://mlsanity.com/paper/2301.11442/) (2023)

## Abstract (arXiv)

Federated multi-player multi-armed bandit problems model collaborative sequential decision-making where multiple players interact with a common bandit environment and share information through a central server to accelerate learning. Existing federated bandit frameworks typically assume that all players willingly share their local observations with the server. However, this assumption is often unrealistic in practical settings where players are self-interested and may not participate in collaboration without explicit incentives. To address this challenge, we propose an incentive-aware federated bandit framework in which players receive rewards for sharing information with the server and incur costs when buying information from the server. We develop a UCB-based algorithm, termed Buying-UCB, that balances individual exploration and collaborative learning by incorporating both sharing incentives and information acquisition costs into the learning process. We theoretically analyze the proposed algorithm and derive upper bounds on the group regret and buying cost. Our analysis further characterizes the trade-off between fully collaborative federated learning and completely independent learning. Extensive numerical experiments validate the theoretical findings and demonstrate the effectiveness of the proposed framework under different collaboration and pricing regimes.
