# Adaptive Expert Guidance for Efficient On-Policy Reinforcement Learning

arXiv: https://arxiv.org/abs/2610.06019 · HTML: https://mlsanity.com/paper/2610.06019/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 33 of its 46 references that are in the map.
- First posted on arXiv 5 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 33)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Learning to Reason under Off-Policy Guidance](https://mlsanity.com/paper/2504.14945/) (2025)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [Residual Policy Learning](https://mlsanity.com/paper/1812.06298/) (2018)
- [Policy Expansion for Bridging Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2302.00935/) (2023)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [MuJoCo Playground](https://mlsanity.com/paper/2502.08844/) (2025)
- [Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress](https://mlsanity.com/paper/2206.01626/) (2022)
- [MPC-Net: A First Principles Guided Policy Search](https://mlsanity.com/paper/1909.05197/) (2019)
- [Blending MPC & Value Function Approximation for Efficient Reinforcement Learning](https://mlsanity.com/paper/2012.05909/) (2020)
- [AC-Teach: A Bayesian Actor-Critic Method for Policy Learning with an Ensemble of Suboptimal Teachers](https://mlsanity.com/paper/1909.04121/) (2019)
- [Fast Policy Learning through Imitation and Reinforcement](https://mlsanity.com/paper/1805.10413/) (2018)
- [Bayesian Controller Fusion: Leveraging Control Priors in Deep Reinforcement Learning for Robotics](https://mlsanity.com/paper/2107.09822/) (2021)
- [Actor-Critic Model Predictive Control: Differentiable Optimization meets Reinforcement Learning for Agile Flight](https://mlsanity.com/paper/2306.09852/) (2023)
- [NAVIX: Scaling MiniGrid Environments with JAX](https://mlsanity.com/paper/2407.19396/) (2024)
- [Learning with Training Wheels: Speeding up Training with a Simple Controller for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.05027/) (2018)
- [TGRL: An Algorithm for Teacher Guided Reinforcement Learning](https://mlsanity.com/paper/2307.03186/) (2023)
- [Blending Imitation and Reinforcement Learning for Robust Policy Improvement](https://mlsanity.com/paper/2310.01737/) (2023)
- [A Hierarchical Approach for Strategic Motion Planning in Autonomous Racing](https://mlsanity.com/paper/2212.01607/) (2022)

## Abstract (arXiv)

With massively parallel simulation, on-policy Reinforcement Learning methods such as PPO have become standard in many domains. However, learning from scratch is sample-inefficient and fails to exploit the potential existence of a suboptimal expert, such as a heuristic, a model-based controller, or a policy trained on a related task. Such an expert is often available and can guide early training, but its sub-optimality limits final performance. The challenge then becomes balancing expert guidance against learning from rewards. Existing methods set the expert's influence through a blending weight, a schedule, or an evaluation-driven curriculum. Alternatively, they adapt it with additional learned components such as critics over expert actions or auxiliary agents. However, none optimizes it using the same on-policy objective as the policy itself. We propose a method in which the learner and the expert alternate control within each training episode, and the expert's share of control is a single learnable parameter optimized jointly with the policy. The learner benefits from the expert early in training, but its share of control declines as the learner becomes more competent, until eventually vanishing completely. This leaves the learner acting alone and better than the suboptimal expert. We evaluate our method on 34 tasks across two benchmarks, spanning discrete and continuous action spaces, using both learned and model-based experts. Our method improves sample efficiency over guided and unguided baselines while requiring minimal hyperparameter variation. The expert's share decays to zero as the learner improves, vanishing when the expert is no longer useful.
