# Imagine to Act: High-Fidelity Data Synthesis via Image Editing World Model for Scalable GUI Agent Training

arXiv: https://arxiv.org/abs/2610.05861 · HTML: https://mlsanity.com/paper/2610.05861/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World model security and GUI agents, one of 11 directions in World models.
- Builds on 21 of its 128 references that are in the map.
- First posted on arXiv 5 Oct 2026.

## Placed in

- World models / [World model security and GUI agents](https://mlsanity.com/wm/world-model-security-and-gui-agents/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)
- Synthetic data and self-improvement for LLMs / [Self-improving MLLMs and synthetic data](https://mlsanity.com/synth/self-improving-mllms-and-synthetic-data/)

## Builds on (most cited first, 21 of 21)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space](https://mlsanity.com/paper/2506.15742/) (2025)
- [PixArt-α: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis](https://mlsanity.com/paper/2310.00426/) (2023)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials](https://mlsanity.com/paper/2412.09605/) (2024)
- [AdaWorld: Learning Adaptable World Models with Latent Actions](https://mlsanity.com/paper/2503.18938/) (2025)
- [WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens](https://mlsanity.com/paper/2401.09985/) (2024)
- [Pandora: Towards General World Model with Natural Language Actions and Video States](https://mlsanity.com/paper/2406.09455/) (2024)
- [MobileWorld: Benchmarking Autonomous Mobile Agents in Agent-User Interactive and MCP-Augmented Environments](https://mlsanity.com/paper/2512.19432/) (2025)
- [MobileDreamer: Generative Sketch World Model for GUI Agent](https://mlsanity.com/paper/2601.04035/) (2026)
- [WebSynthesis: World-Model-Guided MCTS for Efficient WebUI-Trajectory Synthesis](https://mlsanity.com/paper/2507.04370/) (2025)
- [Efficient Agent Training for Computer Use](https://mlsanity.com/paper/2505.13909/) (2025)
- [GUI-GENESIS: Automated Synthesis of Efficient Environments with Verifiable Rewards for GUI Agent Post-Training](https://mlsanity.com/paper/2602.14093/) (2026)
- [GUI-ReWalk: Massive Data Generation for GUI Agent via Stochastic Exploration and Intent-Aware Reasoning](https://mlsanity.com/paper/2509.15738/) (2025)
- [Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining](https://mlsanity.com/paper/2605.14747/) (2026)
- [AndroidControl-Curated: Revealing the True Potential of GUI Agents through Benchmark Purification](https://mlsanity.com/paper/2510.18488/) (2025)
- [GUIrilla: A Scalable Framework for Automated Desktop UI Exploration](https://mlsanity.com/paper/2510.16051/) (2025)

## Abstract (arXiv)

Graphical User Interface (GUI) agents have emerged as a promising paradigm for automating complex digital workflows across diverse applications. However, training highly capable and generalizable agents fundamentally relies on massive, high-fidelity visual-action trajectories, which are notoriously difficult to acquire. While human demonstrations are unscalable, existing GUI world models rely on text descriptions or HTML rendering, discarding crucial pixel-level visual details like icons and layout styles. To address this issue, we introduce Infinite-Dreamer, a simulation-free data synthesis method powered by a pixel-level Image Editing World Model. By conceptualizing GUI transitions as image editing tasks, we leverage Vision-Language Models (VLMs) to describe action-induced UI changes as structured delta-text. We then fine-tune an image editing backbone to controllably synthesize realistic screenshot transitions. We utilize this model to generate both single-frame visual robustness data and multi-step imaginary trajectories. To validate the effectiveness of our approach, we fine-tune the Qwen3-VL baseline solely on the synthesized data to obtain Infinite-Actor, and evaluate it on AndroidWorld, MobileWorld, and AndroidControl-Curated benchmarks. Infinite-Actor consistently outperforms the Qwen3-VL baselines across scales: Infinite-Actor-8B improves AndroidWorld Pass@1 by +4.45 and nearly doubles the MobileWorld Pass@3 success rate, while Infinite-Actor-2B improves Pass@1 by +9.05. Code is available at https://github.com/swaydy-n/Infinite-Dreamer.
