# InteractionBench: A Real-Time Interaction Benchmark for Streaming Video Systems

arXiv: https://arxiv.org/abs/2610.05775 · HTML: https://mlsanity.com/paper/2610.05775/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 37 of its 53 references that are in the map.
- First posted on arXiv 5 Oct 2026.

## Builds on (most cited first, 30 of 37)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [gpt-oss-120b & gpt-oss-20b Model Card](https://mlsanity.com/paper/2508.10925/) (2025)
- [MLVU: Benchmarking Multi-task Long Video Understanding](https://mlsanity.com/paper/2406.04264/) (2024)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [AuroraCap: Efficient, Performant Video Detailed Captioning and a New Benchmark](https://mlsanity.com/paper/2410.03051/) (2024)
- [Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction](https://mlsanity.com/paper/2501.03218/) (2025)
- [MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction](https://mlsanity.com/paper/2604.27393/) (2026)
- [Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge](https://mlsanity.com/paper/2501.13468/) (2025)
- [E.T. Bench: Towards Open-Ended Event-Level Video-Language Understanding](https://mlsanity.com/paper/2409.18111/) (2024)
- [StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant](https://mlsanity.com/paper/2505.05467/) (2025)
- [SVBench: A Benchmark with Temporal Multi-Turn Dialogues for Streaming Video Understanding](https://mlsanity.com/paper/2502.10810/) (2025)
- [OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts](https://mlsanity.com/paper/2503.22952/) (2025)
- [VideoLLM Knows When to Speak: Enhancing Time-Sensitive Video Comprehension with Video-Text Duet Interaction Format](https://mlsanity.com/paper/2411.17991/) (2024)
- [LLaVA-OneVision-2: Towards Next-Generation Perceptual Intelligence](https://mlsanity.com/paper/2605.25979/) (2026)
- [Proactive Assistant Dialogue Generation from Streaming Egocentric Videos](https://mlsanity.com/paper/2506.05904/) (2025)
- [Eyes Wide Open: Ego Proactive Video-LLM for Streaming Video](https://mlsanity.com/paper/2510.14560/) (2025)
- [LiveStar: Live Streaming Assistant for Real-World Online Video Understanding](https://mlsanity.com/paper/2511.05299/) (2025)
- [MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2512.06810/) (2025)
- [RIVER: A Real-Time Interaction Benchmark for Video LLMs](https://mlsanity.com/paper/2603.03985/) (2026)
- [JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence](https://mlsanity.com/paper/2606.14777/) (2026)
- [OmniPro: A Comprehensive Benchmark for Omni-Proactive Streaming Video Understanding](https://mlsanity.com/paper/2605.18577/) (2026)
- [VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding](https://mlsanity.com/paper/2607.14935/) (2026)

## Abstract (arXiv)

A video assistant must speak when its instruction warrants a response and stay silent otherwise. We introduce a benchmark that evaluates this decision for the complete system of model, memory, and response controller. InteractionBench covers query responses, event triggers, and ongoing updates in 1,060 interactions over 812 videos, with 69 negative streams and 53 suites that pair counted events with look-alike near misses. It scores content accuracy, timing accuracy, and silence compliance on the video clock. Timely speech costs silence across systems. Polled Qwen3-VL-8B reaches 77.8 timing accuracy but 10.9 silence compliance. A native real-time interaction system reaches 29.2 silence compliance at 66.8 timing accuracy, yet emits on 89.9% of negative streams. No open-weight system clears a third of the near-miss suites. Fewer replies help only when chosen, as random deletion merely trades timing for silence. Offline scores miss these failures and mispredict online behavior. Adding restraint is costly, as the native system's controller adds little by itself and agentic systems add it only at about 30 s per poll.Project page: https://www.enxinsong.com/projects/interactionbench/ Code: https://github.com/Espere-1119-Song/InteractionBench Data: https://huggingface.co/datasets/InteractionBench/InteractionBench
