# Controllable Road Marking Generation

arXiv: https://arxiv.org/abs/2610.05771 · HTML: https://mlsanity.com/paper/2610.05771/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 51 references that are in the map.
- First posted on arXiv 5 Oct 2026.

## Builds on (most cited first, 30 of 36)

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- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [GLIGEN: Open-Set Grounded Text-to-Image Generation](https://mlsanity.com/paper/2301.07093/) (2023)
- [Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecasting](https://mlsanity.com/paper/2301.00493/) (2023)
- [Deep Learning Scaling is Predictable, Empirically](https://mlsanity.com/paper/1712.00409/) (2017)
- [MapTR: Structured Modeling and Learning for Online Vectorized HD Map Construction](https://mlsanity.com/paper/2208.14437/) (2022)
- [clDice -- A Novel Topology-Preserving Loss Function for Tubular Structure Segmentation](https://mlsanity.com/paper/2003.07311/) (2020)
- [VectorMapNet: End-to-end Vectorized HD Map Learning](https://mlsanity.com/paper/2206.08920/) (2022)
- [StreamMapNet: Streaming Mapping Network for Vectorized Online HD Map Construction](https://mlsanity.com/paper/2308.12570/) (2023)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [Rethinking Efficient Lane Detection via Curve Modeling](https://mlsanity.com/paper/2203.02431/) (2022)
- [SceneGen: Learning to Generate Realistic Traffic Scenes](https://mlsanity.com/paper/2101.06541/) (2021)
- [Beyond the Pixel-Wise Loss for Topology-Aware Delineation](https://mlsanity.com/paper/1712.02190/) (2017)
- [End-to-End Vectorized HD-map Construction with Piecewise Bezier Curve](https://mlsanity.com/paper/2306.09700/) (2023)
- [Towards Layer-wise Image Vectorization](https://mlsanity.com/paper/2206.04655/) (2022)
- [DiffGS: Functional Gaussian Splatting Diffusion](https://mlsanity.com/paper/2410.19657/) (2024)
- [Scenario Diffusion: Controllable Driving Scenario Generation With Diffusion](https://mlsanity.com/paper/2311.02738/) (2023)
- [PolyDiffuse: Polygonal Shape Reconstruction via Guided Set Diffusion Models](https://mlsanity.com/paper/2306.01461/) (2023)
- [SegRefiner: Towards Model-Agnostic Segmentation Refinement with Discrete Diffusion Process](https://mlsanity.com/paper/2312.12425/) (2023)
- [MapDiffusion: Generative Diffusion for Vectorized Online HD Map Construction and Uncertainty Estimation in Autonomous Driving](https://mlsanity.com/paper/2507.21423/) (2025)
- [Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstruction](https://mlsanity.com/paper/2506.21401/) (2025)

## Abstract (arXiv)

Lane and road markings provide critical guidance for vehicle navigation and multi-agent coordination, yet authoring them at scale remains a manual workflow that limits quantitative analysis and scenario testing. We introduce Controllable Road Marking Generation, which synthesizes a missing center-region marking layout from a drivable-area mask, optional outer-ring markings, and a textual description. Our benchmark uses deterministic, metadata-derived prompts and three output channels: lane dividers, road dividers, and pedestrian crossings. We develop a conditional bird's-eye-view (BEV) pipeline that combines (i) a text-conditioned latent rectified-flow DiT trained with a topology-aware auxiliary loss, (ii) Gaussian-blurred training targets that stabilize learning of thin, sparse markings, and (iii) Structured Gaussian Render (SGR), a training-free post-process that recovers crisp divider geometry by extracting polylines, fitting cubic B'ezier curves, and re-rendering them as anisotropic super-Gaussian primitives. On 4,597 Argoverse~2 test tiles, our system achieves Buffered F1 of 80.8 and clDice of 50.2, compared with 38.8 and 24.6 for an adapted state-of-the-art mask-refinement baseline. On Waymo dataset, it yields 88.0 Buffered F1 and 66.2 clDice. Component ablations show complementary connectivity gains from topology-aware supervision and SGR. Text-editing experiments reveal that stronger guidance improves edit success but also increases changes to non-target structures. We see this framework as a step toward simulation-ready road-marking variation, automated map completion, and early-stage infrastructure design exploration.
