# Have I Scene This Before? Spatially Grounded Conversational Memory for Complex Queries in Egocentric Assistants

arXiv: https://arxiv.org/abs/2610.05526 · HTML: https://mlsanity.com/paper/2610.05526/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 50 references that are in the map.
- First posted on arXiv 4 Oct 2026.

## Builds on (most cited first, 30 of 34)

- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Evaluating Very Long-Term Conversational Memory of LLM Agents](https://mlsanity.com/paper/2402.17753/) (2024)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory](https://mlsanity.com/paper/2410.10813/) (2024)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [VideoAgent: A Memory-augmented Multimodal Agent for Video Understanding](https://mlsanity.com/paper/2403.11481/) (2024)
- [Adaptive Keyframe Sampling for Long Video Understanding](https://mlsanity.com/paper/2502.21271/) (2025)
- [HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World](https://mlsanity.com/paper/2309.17024/) (2023)
- [Cambrian-S: Towards Spatial Supersensing in Video](https://mlsanity.com/paper/2511.04670/) (2025)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)
- [VideoRAG: Retrieval-Augmented Generation over Video Corpus](https://mlsanity.com/paper/2501.05874/) (2025)
- [SIMMC 2.0: A Task-oriented Dialog Dataset for Immersive Multimodal Conversations](https://mlsanity.com/paper/2104.08667/) (2021)
- [Grounded Multi-Hop VideoQA in Long-Form Egocentric Videos](https://mlsanity.com/paper/2408.14469/) (2024)
- [FOCUS: Efficient Keyframe Selection for Long Video Understanding](https://mlsanity.com/paper/2510.27280/) (2025)
- [M2A: Multimodal Memory Agent with Dual-Layer Hybrid Memory for Long-Term Personalized Interactions](https://mlsanity.com/paper/2602.07624/) (2026)
- [Does Memory Need Graphs? A Unified Framework and Empirical Analysis for Long-Term Dialog Memory](https://mlsanity.com/paper/2601.01280/) (2026)
- [MA-DPR: Manifold-aware Distance Metrics for Dense Passage Retrieval](https://mlsanity.com/paper/2509.13562/) (2025)
- [Multimodal Item Scoring for Natural Language Recommendation via Gaussian Process Regression with LLM Relevance Judgments](https://mlsanity.com/paper/2510.22023/) (2025)
- [Semantic XPath: Structured Agentic Memory Access for Conversational AI](https://mlsanity.com/paper/2603.01160/) (2026)
- [Bayesian Active Learning with Gaussian Processes Guided by LLM Relevance Scoring for Dense Passage Retrieval](https://mlsanity.com/paper/2604.17906/) (2026)
- [VOGUE: A Multimodal Dataset for Conversational Recommendation in Fashion](https://mlsanity.com/paper/2510.21151/) (2025)
- [Evaluating Scene-based In-Situ Item Labeling for Immersive Conversational Recommendation](https://mlsanity.com/paper/2604.09698/) (2026)

## Abstract (arXiv)

Egocentric assistants must connect what users say with what they see across long interaction histories. We formalize this challenge as Spatially grounded Conversational Reasoning (SpaCR): cross-scene, recall-oriented, and counterfactual spatial queries that combine user-stated facts with geometric evidence. Direct vision-language models incur high inference costs and context limits as histories grow, while keyframe selection and retrieval can omit objects or evidence needed for complete recall. We propose Spatially grounded Conversational Memory (SpaC-MEM), an object-centric working memory that uses 3D reconstruction and segmentation to ground conversational information in persistent physical objects. It compresses multimodal histories while preserving spatial evidence and allowing object-specific facts to be updated through dialogue. We also introduce Ego-SpaCR, a benchmark comprising 620 ScanNet video sessions augmented with 95 task-oriented conversations and 3,100 evaluation queries. SpaC-MEM achieves the highest overall answer accuracy among the evaluated methods and improves object recall while requiring substantially fewer reference input tokens than native-video baselines. Removing 3D spatial information substantially degrades performance, highlighting the importance of preserving spatial and conversational evidence together.
