# Hierarchical Time-aware Bootstrapping for Off-Policy Subgoal Value Learning

arXiv: https://arxiv.org/abs/2610.05446 · HTML: https://mlsanity.com/paper/2610.05446/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 25 references that are in the map.
- First posted on arXiv 4 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 18 of 18)

- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Continuous Deep Q-Learning with Model-based Acceleration](https://mlsanity.com/paper/1603.00748/) (2016)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [Time Limits in Reinforcement Learning](https://mlsanity.com/paper/1712.00378/) (2017)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2306.06394/) (2023)

## Abstract (arXiv)

Off-policy hierarchical reinforcement learning must estimate the values of high-level decisions while the low-level policy changes. HIRO adapts replay data through subgoal relabeling, but after a label change, the value update targets the relabeled subgoal instead of the subgoal the high-level policy originally needed to update. We propose Hierarchical Time-aware Bootstrapping (HTB), which evaluates specified subgoals under the current low-level policy while retaining accumulated task rewards. Remaining execution time distinguishes subgoal continuation from a new high-level decision. Together with primitive-action conditioning, it enables off-policy Bellman updates based on the stationary environment transition law. HTB combines these one-step updates with multi-step suffix returns and truncated relabeling, reducing dependence on intermediate value estimates. A shared value component supports learning across actions, while nonnegative residuals constrain upward corrections relative to that component. At a fixed mixture weight of 0.95, HTB achieves 32.8% AntFall success versus 9.6% for matched local HIRO over five paired seeds at 10M environment steps. Ablations identify contributions from recursive continuation and mixed supervision; fixed-policy tests show more accurate predictions for actions whose returns were excluded from fitting.
