# TeleTune: Evolving Agent Skills From Offline Telemetry

arXiv: https://arxiv.org/abs/2610.05437 · HTML: https://mlsanity.com/paper/2610.05437/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Agent skill learning and evolution, one of 16 directions in LLM agents and tool use.
- Builds on 25 of its 31 references that are in the map.
- First posted on arXiv 4 Oct 2026.

## Placed in

- LLM agents and tool use / [Agent skill learning and evolution](https://mlsanity.com/agents/agent-skill-learning-and-evolution/)

## Builds on (most cited first, 25 of 25)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [GEPA: Reflective Prompt Evolution Can Outperform Reinforcement Learning](https://mlsanity.com/paper/2507.19457/) (2025)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [ReasoningBank: Scaling Agent Self-Evolving with Reasoning Memory](https://mlsanity.com/paper/2509.25140/) (2025)
- [SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning](https://mlsanity.com/paper/2602.08234/) (2026)
- [SkillWeaver: Web Agents can Self-Improve by Discovering and Honing Skills](https://mlsanity.com/paper/2504.07079/) (2025)
- [Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control](https://mlsanity.com/paper/2306.07863/) (2023)
- [Trace2Skill: Distill Trajectory-Local Lessons into Transferable Agent Skills](https://mlsanity.com/paper/2603.25158/) (2026)
- [An Illusion of Progress? Assessing the Current State of Web Agents](https://mlsanity.com/paper/2504.01382/) (2025)
- [EvolveR: Self-Evolving LLM Agents through an Experience-Driven Lifecycle](https://mlsanity.com/paper/2510.16079/) (2025)
- [CoEvoSkills: Self-Evolving Agent Skills via Co-Evolutionary Verification](https://mlsanity.com/paper/2604.01687/) (2026)
- [EvoSkill: Automated Skill Discovery for Multi-Agent Systems](https://mlsanity.com/paper/2603.02766/) (2026)
- [Reinforcement Learning for Self-Improving Agent with Skill Library](https://mlsanity.com/paper/2512.17102/) (2025)
- [WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks](https://mlsanity.com/paper/2407.05291/) (2024)
- [NNetNav: Unsupervised Learning of Browser Agents Through Environment Interaction in the Wild](https://mlsanity.com/paper/2410.02907/) (2024)
- [SkillOS: Learning Skill Curation for Self-Evolving Agents](https://mlsanity.com/paper/2605.06614/) (2026)
- [ReGAL: Refactoring Programs to Discover Generalizable Abstractions](https://mlsanity.com/paper/2401.16467/) (2024)
- [Flexible Option Learning](https://mlsanity.com/paper/2112.03097/) (2021)
- [Sample-Efficient Online Learning in LM Agents via Hindsight Trajectory Rewriting](https://mlsanity.com/paper/2510.10304/) (2025)
- [AutoRefine: Compiling Trajectories into Validated Typed Agent Artifacts](https://mlsanity.com/paper/2601.22758/) (2026)
- [Identifying candidate routines for Robotic Process Automation from unsegmented UI logs](https://mlsanity.com/paper/2008.05782/) (2020)

## Abstract (arXiv)

Computer-use agents need to capture procedural knowledge of how people use software. User telemetry offers a scalable source of this knowledge. However, learning reusable skills from these logs requires addressing three challenges: (1) Goal Underspecification, since logs do not record the goal behind each action; (2) Non-Replayability, since past activity cannot be replayed to evaluate skill updates; and (3) Interleaved Trajectories, since logs may mix several tasks without marking their boundaries. To address these, we introduce TeleTune, a framework for learning a textual skill library from offline logs without recorded goals, cannot be replayed during optimization, and may interleave tasks. TeleTune uses action-prediction errors on logged trajectories to propose library edits and keep only those that improve held-out action-prediction accuracy, which we call skill-guided progress. The learned workflows also enable retrieval of demonstrations that cover the subgoals of a new task. At test time, the agent is provided with the learned library and the workflow-based retrieved demonstrations. Experiments on WorkArena and Online-Mind2Web show that TeleTune outperforms random retrieval, Agent Workflow Memory (AWM), and their combination. We find that the best baseline varies by setting, whereas TeleTune achieves average success rates of 77.1% and 80.6%, respectively, improving over the strongest baseline on each benchmark by 6.7% and 7.7%. Under the heaviest perturbation of the WorkArena training data,TeleTune keeps the highest average success rate at 68.5%, 6.3% above the strongest baseline. Our analyses show (1) skill optimization and workflow-based retrieval are complementary, (2) optimizing on fixed logs costs 5 to 75 times fewer tokens than validating the same edits with live episodes, (3) skill-guided progress tracks the live success rate.
