# On Semi-Markov Suboptimality in Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/2610.05338 · HTML: https://mlsanity.com/paper/2610.05338/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 3 of its 34 references that are in the map.
- First posted on arXiv 4 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 3 of 3)

- [Learning Actionable Representations with Goal-Conditioned Policies](https://mlsanity.com/paper/1811.07819/) (2018)
- [Subgoal Discovery for Hierarchical Dialogue Policy Learning](https://mlsanity.com/paper/1804.07855/) (2018)
- [Hierarchical Deep Multiagent Reinforcement Learning with Temporal Abstraction](https://mlsanity.com/paper/1809.09332/) (2018)

## Abstract (arXiv)

Hierarchical reinforcement learning uses temporally extended subtasks for exploration, yet committing to their execution can restrict both deployment and policy learning. We identify and separate the resulting execution and policy suboptimality. Task and execution trees distinguish reward objectives from policy choices and decision interruption. A Unified Value Function for HRL and a four-stage Generalized Hierarchical Bellman Equation then support a common analysis of both losses. Under bounded rewards and uniform termination, we establish hierarchical policy and execution improvement results. With the remaining node policies fixed, task-subtree compatibility and node-policy optimality under the original execution mode establish when Markov execution is optimal. The resulting decomposition leads to independent execution choices for behavior, targets, and deployment. We instantiate this principle through execution improvement and one-stage or two-stage policy improvement at arbitrary hierarchy depth. Option-based and goal-conditioned experiments demonstrate complementary gains from changing execution and changing the learning target. Controlled stochastic environments show how these gains depend on stochastic transition strength and spatial structure. This framework makes execution design an explicit component of hierarchical policy optimization.
