# Direction-Conditioned Policies for Online Goal-Conditioned Reinforcement Learning

arXiv: https://arxiv.org/abs/2610.05087 · HTML: https://mlsanity.com/paper/2610.05087/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 27 references that are in the map.
- First posted on arXiv 4 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 26 of 26)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discovery](https://mlsanity.com/paper/1907.08225/) (2019)
- [Lipschitz-constrained Unsupervised Skill Discovery](https://mlsanity.com/paper/2202.00914/) (2022)
- [Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making](https://mlsanity.com/paper/2406.17098/) (2024)
- [1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities](https://mlsanity.com/paper/2503.14858/) (2025)
- [Sub-Goal Trees -- a Framework for Goal-Based Reinforcement Learning](https://mlsanity.com/paper/2002.12361/) (2020)
- [Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations](https://mlsanity.com/paper/2509.20478/) (2025)
- [Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline Data](https://mlsanity.com/paper/2306.03346/) (2023)
- [A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals](https://mlsanity.com/paper/2408.05804/) (2024)
- [Inference via Interpolation: Contrastive Representations Provably Enable Planning and Inference](https://mlsanity.com/paper/2403.04082/) (2024)
- [Horizon Generalization in Reinforcement Learning](https://mlsanity.com/paper/2501.02709/) (2025)
- [Dual Goal Representations](https://mlsanity.com/paper/2510.06714/) (2025)
- [Metric Residual Networks for Sample Efficient Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2208.08133/) (2022)
- [Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control](https://mlsanity.com/paper/1910.14033/) (2019)
- [Flattening Hierarchies with Policy Bootstrapping](https://mlsanity.com/paper/2505.14975/) (2025)
- [Three Steps at a Time: Learning Representations from Action Sequences in Contrastive RL](https://mlsanity.com/paper/2608.30640/) (2026)

## Abstract (arXiv)

Contrastive Reinforcement Learning (CRL) learns representations that estimate goal reachability, yet its policy remains conditioned on raw goals and therefore does not directly exploit the geometry encoded by its critic. We introduce Direction-Conditioned Policies (DCP), a method built around a small modification to CRL: DCP selects previously visited states as waypoints during online training and conditions the policy on their direction and distance in representation space. At deployment, DCP applies the same interface directly to the final goal, requiring neither waypoint selection nor planning. Across nine navigation and manipulation tasks, DCP attains higher final success rates than CRL on seven tasks and spends more time near the goal on seven. Controlled maze experiments further show that DCP captures shortest-path geometry more accurately and that the supplied direction causally influences the actor's behavior. We identify waypoint coverage and ranking as limits to exploration, and show that learned candidate generation improves goal reaching in two controlled mazes.
