# Reflection-Robust 6DoF Object Tracking with Light Fields

arXiv: https://arxiv.org/abs/2610.04883 · HTML: https://mlsanity.com/paper/2610.04883/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 48 references that are in the map.
- First posted on arXiv 4 Oct 2026.

## Builds on (most cited first, 22 of 22)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation](https://mlsanity.com/paper/1901.02970/) (2019)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare](https://mlsanity.com/paper/2212.06870/) (2022)
- [Putting the Object Back into Video Object Segmentation](https://mlsanity.com/paper/2310.12982/) (2023)
- [BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects](https://mlsanity.com/paper/2303.14158/) (2023)
- [Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://mlsanity.com/paper/2311.16043/) (2023)
- [SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimation](https://mlsanity.com/paper/2311.15707/) (2023)
- [se(3)-TrackNet: Data-driven 6D Pose Tracking by Calibrating Image Residuals in Synthetic Domains](https://mlsanity.com/paper/2007.13866/) (2020)
- [SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes](https://mlsanity.com/paper/2410.17249/) (2024)
- [LiFF: Light Field Features in Scale and Depth](https://mlsanity.com/paper/1901.03916/) (2019)
- [OccCasNet: Occlusion-aware Cascade Cost Volume for Light Field Depth Estimation](https://mlsanity.com/paper/2305.17710/) (2023)
- [Surf-NeRF: Surface Regularised Neural Radiance Fields](https://mlsanity.com/paper/2411.18652/) (2024)
- [Light Field Based 6DoF Tracking of Previously Unobserved Objects](https://mlsanity.com/paper/2512.13007/) (2025)

## Abstract (arXiv)

Tracking the 6DoF pose of a moving rigid object is fundamental to robotics and autonomous driving, but existing trackers assume that object appearance is stable across a sequence, an assumption that breaks down on reflective surfaces whose appearance changes as they mirror the environment. We introduce a light field based reflection-robust 6DoF tracker that turns this apparent nuisance into a pose cue. Per frame, our method recovers depth robustly against reflections, back-projects it into a point cloud, and estimates surface normals. It then decomposes the object's view-dependent appearance into a diffuse albedo and the environment map it reflects, resulting in a relightable surface light field. Starting from a coarse initialization, we relight it by the recovered environment map and optimize the pose on the photometric loss. Because a moving object mirrors new parts of the scene, the environment map fills in as the sequence proceeds, sharpening this signal over time. To evaluate this approach, we introduce a light field tracking dataset re-rendered from a robotic manipulation benchmark at four controlled reflectivity levels, each paired with simulated depth that reproduces how consumer RGB-D sensors fail on shiny surfaces. Additionally, we evaluate on two captured light field sequences. Our method trails the strongest baselines on diffuse objects and is the only one that holds its accuracy on fully reflective objects, where every baseline degrades.
