# GS-Codec: A Gaussian-Splatting Bottleneck for Neural Audio Coding

arXiv: https://arxiv.org/abs/2610.04651 · HTML: https://mlsanity.com/paper/2610.04651/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 91 of its 105 references that are in the map.
- First posted on arXiv 3 Oct 2026.

## Builds on (most cited first, 30 of 91)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Units](https://mlsanity.com/paper/2106.07447/) (2021)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [WavLM: Large-Scale Self-Supervised Pre-Training for Full Stack Speech Processing](https://mlsanity.com/paper/2110.13900/) (2021)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [Common Voice: A Massively-Multilingual Speech Corpus](https://mlsanity.com/paper/1912.06670/) (2019)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers](https://mlsanity.com/paper/2301.02111/) (2023)
- [data2vec: A General Framework for Self-supervised Learning in Speech, Vision and Language](https://mlsanity.com/paper/2202.03555/) (2022)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [SUPERB: Speech processing Universal PERformance Benchmark](https://mlsanity.com/paper/2105.01051/) (2021)
- [LibriTTS: A Corpus Derived from LibriSpeech for Text-to-Speech](https://mlsanity.com/paper/1904.02882/) (2019)

## Abstract (arXiv)

Neural audio codecs compress waveforms into compact discrete tokens that underpin speech language models, real-time communication, and large-scale audio storage. Almost every dominant design, including residual vector quantization, finite scalar quantization, and single-codebook variants, follows the VQ-VAE template by partitioning the encoder latent through a learned codebook or a fixed scalar grid. We ask whether this partition is necessary. We introduce GS-Codec, a neural speech codec whose bottleneck is a parametric signal decomposition rather than a quantizer. We adapt Gaussian splatting from 3D scene reconstruction to one-dimensional latents. An inner optimization loop fits each encoder segment as a weighted sum of 1D Gaussian primitives. The decoder then reconstructs the waveform from the rendered sum. To avoid the cost of this iterative inner loop at inference time, we additionally train a lightweight GS Predictor Net that regresses the primitive parameters in a single forward pass. The encoder and decoder are trained end-to-end through the inner loop, with no quantizer anywhere in the training pipeline: the bottleneck is the decomposition itself, and scalar quantization is applied only post-training to the fitted parameters. Rather than relying on discrete codebook stages for bitrate control, our representation exposes a fine-grained rate-quality tradeoff: a single trained checkpoint supports post-training bitrate control by varying the number of primitives and the per-parameter bit depth, with no retraining required. GS-Codec matches or exceeds well-established open-source codecs such as EnCodec and DAC on speaker similarity (SIM), intelligibility (STOI), and perceptual quality (UTMOS) at comparable bitrates, while achieving comparable semantic performance (WER). Code and audio samples are available at https://ronaluf.github.io/gs-codec/
