# Sparse-View 4D Gaussian Splatting via Spatiotemporal Priors and Generative Assistance

arXiv: https://arxiv.org/abs/2610.04606 · HTML: https://mlsanity.com/paper/2610.04606/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 9 references that are in the map.
- First posted on arXiv 3 Oct 2026.

## Builds on (most cited first, 3 of 3)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models](https://mlsanity.com/paper/2603.00492/) (2026)
- [Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement](https://mlsanity.com/paper/2604.09473/) (2026)

## Abstract (arXiv)

We present a 4D Gaussian Splatting framework for the Sparse-View Track of the SIGGRAPH Asia 2026 Volumetric Video Challenge, which requires dynamic scene reconstruction from only six cameras with wide baselines. To achieve robust dynamic reconstruction under such sparse views, our framework integrates three components. (1) Region-adaptive spatial priors: We use foreground masks to guide Gaussian initialization and mask voting to control densification separately for the dynamic foreground and static background. Background geometry is regularized using monocular depth aligned to metric scale. (2) Motion-consistent temporal priors: We provide supervision at intermediate times through frame interpolation and constrain projected Gaussian motion with estimated optical flow. (3) Generative assistance: We place virtual cameras in the widest angular gaps and restore their rendered images using a diffusion-based model conditioned on camera poses. The restored images are iteratively incorporated into training as pseudo-supervision. On the validation set, our framework improves full-frame PSNR from 25.60 dB for the baseline to 29.75 dB. On the official test benchmark, it achieves 30.04 dB full-frame PSNR and 27.88 dB foreground PSNR, ranking first overall in the Sparse-View Track.
