# EagleDepth: Efficient Fine-Grained Depth Estimation via Pixel Diffusion Decoder

arXiv: https://arxiv.org/abs/2610.04554 · HTML: https://mlsanity.com/paper/2610.04554/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 41 of its 52 references that are in the map.
- First posted on arXiv 3 Oct 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 41)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [TartanAir: A Dataset to Push the Limits of Visual SLAM](https://mlsanity.com/paper/2003.14338/) (2020)
- [MagicVideo: Efficient Video Generation With Latent Diffusion Models](https://mlsanity.com/paper/2211.11018/) (2022)
- [Depth Pro: Sharp Monocular Metric Depth in Less Than a Second](https://mlsanity.com/paper/2410.02073/) (2024)
- [One Step Diffusion via Shortcut Models](https://mlsanity.com/paper/2410.12557/) (2024)
- [Virtual KITTI 2](https://mlsanity.com/paper/2001.10773/) (2020)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image](https://mlsanity.com/paper/2403.12013/) (2024)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [DIODE: A Dense Indoor and Outdoor DEpth Dataset](https://mlsanity.com/paper/1908.00463/) (2019)
- [Enforcing geometric constraints of virtual normal for depth prediction](https://mlsanity.com/paper/1907.12209/) (2019)
- [DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos](https://mlsanity.com/paper/2409.02095/) (2024)
- [Spring: A High-Resolution High-Detail Dataset and Benchmark for Scene Flow, Optical Flow and Stereo](https://mlsanity.com/paper/2303.01943/) (2023)
- [Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Prediction](https://mlsanity.com/paper/2409.18124/) (2024)
- [MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction](https://mlsanity.com/paper/2402.12712/) (2024)
- [PixelDiT: Pixel Diffusion Transformers for Image Generation](https://mlsanity.com/paper/2511.20645/) (2025)
- [Pixel-Perfect Depth with Semantics-Prompted Diffusion Transformers](https://mlsanity.com/paper/2510.07316/) (2025)
- [DepthVLA: Enhancing Vision-Language-Action Models with Depth-Aware Spatial Reasoning](https://mlsanity.com/paper/2510.13375/) (2025)
- [PatchFusion: An End-to-End Tile-Based Framework for High-Resolution Monocular Metric Depth Estimation](https://mlsanity.com/paper/2312.02284/) (2023)
- [All for One, and One for All: UrbanSyn Dataset, the third Musketeer of Synthetic Driving Scenes](https://mlsanity.com/paper/2312.12176/) (2023)
- [EDEN: Multimodal Synthetic Dataset of Enclosed GarDEN Scenes](https://mlsanity.com/paper/2011.04389/) (2020)
- [Masked Depth Modeling for Spatial Perception](https://mlsanity.com/paper/2601.17895/) (2026)

## Abstract (arXiv)

Recovering detailed geometry from high-resolution images is critical for precise perception of the surroundings and objects. However, existing methods which use latent-space modeling and VAE reconstruction can compromise geometric details. Furthermore, decoding from latent codes introduces substantial inference overhead. To address those issues, we present EagleDepth, an efficient framework for high-resolution monocular depth estimation that combines the geometric priors of latent diffusion with fine-grained pixel-space generation. Our key idea is to retain depth-aware latent representations as guidance while generating the final depth map directly in pixel space. We train the latent and pixel components sequentially: first, we fine-tune a pretrained latent diffusion model using paired RGB--depth supervision; then, we adapt a pretrained pixel diffusion decoder, PiD, to predict depth conditioned on the learned features. Training of the pixel component starts at 1024 resolution and continues across multiple resolutions up to 4K. The latent branch processes resized, lower-resolution RGB images, while the pixel branch generates depth at the target resolution, bypassing the original VAE decoder. This design preserves learned geometric knowledge without requiring the latent backbone to operate at the output resolution. On five commonly used depth estimation datasets and the high-resolution Synth4K dataset, our framework achieves state-of-the-art depth estimation performance, with faster inference and better preservation of fine structures and object boundaries.
