# A Bird's-Eye View of Iterative Reward Design

arXiv: https://arxiv.org/abs/2610.04364 · HTML: https://mlsanity.com/paper/2610.04364/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 52 references that are in the map.
- First posted on arXiv 3 Oct 2026.

## Builds on (most cited first, 28 of 28)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Defining and Characterizing Reward Hacking](https://mlsanity.com/paper/2209.13085/) (2022)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [DrEureka: Language Model Guided Sim-To-Real Transfer](https://mlsanity.com/paper/2406.01967/) (2024)
- [Feedback Loops With Language Models Drive In-Context Reward Hacking](https://mlsanity.com/paper/2402.06627/) (2024)
- [Quantifying Differences in Reward Functions](https://mlsanity.com/paper/2006.13900/) (2020)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)
- [Predictive Sampling: Real-time Behaviour Synthesis with MuJoCo](https://mlsanity.com/paper/2212.00541/) (2022)
- [FastTD3: Simple, Fast, and Capable Reinforcement Learning for Humanoid Control](https://mlsanity.com/paper/2505.22642/) (2025)
- [Hyperspherical Normalization for Scalable Deep Reinforcement Learning](https://mlsanity.com/paper/2502.15280/) (2025)
- [Evolving Rewards to Automate Reinforcement Learning](https://mlsanity.com/paper/1905.07628/) (2019)
- [A Large Language Model-Driven Reward Design Framework via Dynamic Feedback for Reinforcement Learning](https://mlsanity.com/paper/2410.14660/) (2024)
- [REvolve: Reward Evolution with Large Language Models using Human Feedback](https://mlsanity.com/paper/2406.01309/) (2024)
- [A Clean Slate for Offline Reinforcement Learning](https://mlsanity.com/paper/2504.11453/) (2025)
- [Efficient Language-instructed Skill Acquisition via Reward-Policy Co-Evolution](https://mlsanity.com/paper/2412.13492/) (2024)
- [RF-Agent: Automated Reward Function Design via Language Agent Tree Search](https://mlsanity.com/paper/2602.23876/) (2026)
- [Automated Reward Design for Gran Turismo](https://mlsanity.com/paper/2511.02094/) (2025)
- [RDA: Reward Design Agent for Reinforcement Learning](https://mlsanity.com/paper/2606.01672/) (2026)
- [Discovering Reinforcement Learning Interfaces with Large Language Models](https://mlsanity.com/paper/2605.03408/) (2026)

## Abstract (arXiv)

Designing effective reward functions in RL typically requires substantial expertise and trial and error. Recent work automates this process with LLM-based systems that generate and iteratively improve reward code using policy feedback. However, these methods are often hard to compare because they differ in implementation details, feedback assumptions, and evaluation environments. To address this, we introduce a Benchmark for Iterative Reward Design (BIRD) that expresses existing methods in a unified configuration and evaluation space. This lets us compare algorithms directly, ablate individual design choices, and prototype new components under matched feedback conditions and policy-training budgets. Across MuJoCo, Meta-World, Assistax, and HumanoidBench, we identify a small set of simple design choices that consistently improve performance. Combining these choices yields significantly better performance than the evaluated methods from prior work. Our results highlight the strength of simple baselines and motivate further study of when additional algorithmic complexity improves iterative reward design. Code is available at https://github.com/safety-research/bird.
