# Playing social deduction games with reinforcement fine-tuned large language models

arXiv: https://arxiv.org/abs/2610.04261 · HTML: https://mlsanity.com/paper/2610.04261/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 67 of its 88 references that are in the map.
- First posted on arXiv 3 Oct 2026.

## Builds on (most cited first, 30 of 67)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Using an LLM to Help With Code Understanding](https://mlsanity.com/paper/2307.08177/) (2023)
- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [A Survey of Reinforcement Learning for Large Reasoning Models](https://mlsanity.com/paper/2509.08827/) (2025)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [User Behavior Simulation with Large Language Model based Agents](https://mlsanity.com/paper/2306.02552/) (2023)
- [Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents](https://mlsanity.com/paper/2404.16698/) (2024)
- [Emergent social conventions and collective bias in LLM populations](https://mlsanity.com/paper/2410.08948/) (2024)
- [Competitive Programming with Large Reasoning Models](https://mlsanity.com/paper/2502.06807/) (2025)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [Reason-RFT: Reinforcement Fine-Tuning for Visual Reasoning of Vision Language Models](https://mlsanity.com/paper/2503.20752/) (2025)
- [Understanding Reinforcement Learning-Based Fine-Tuning of Diffusion Models: A Tutorial and Review](https://mlsanity.com/paper/2407.13734/) (2024)
- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Can Large Language Models Serve as Rational Players in Game Theory? A Systematic Analysis](https://mlsanity.com/paper/2312.05488/) (2023)
- [AgentEvolver: Towards Efficient Self-Evolving Agent System](https://mlsanity.com/paper/2511.10395/) (2025)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents](https://mlsanity.com/paper/2412.03563/) (2024)
- [Natural Language Understanding and Inference with MLLM in Visual Question Answering: A Survey](https://mlsanity.com/paper/2411.17558/) (2024)
- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)
- [GenSim: A General Social Simulation Platform with Large Language Model based Agents](https://mlsanity.com/paper/2410.04360/) (2024)
- [Learning from models beyond fine-tuning](https://mlsanity.com/paper/2310.08184/) (2023)
- [Measuring Bargaining Abilities of LLMs: A Benchmark and A Buyer-Enhancement Method](https://mlsanity.com/paper/2402.15813/) (2024)
- [Parameter-Efficient Fine-Tuning in Large Models: A Survey of Methodologies](https://mlsanity.com/paper/2410.19878/) (2024)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)

## Abstract (arXiv)

Reinforcement fine-tuning (RFT) is increasingly used in applications where large language models (LLMs) interact with humans and other agents. Here we use social deduction games to study how RFT changes LLMs' social behaviour. We let fine-tuned and base LLM agents play hidden-role games that require hidden-state inference, social reading and vote steering. Our results show that LLM agents do not reliably acquire social-deduction ability by directly optimizing terminal win--loss outcomes, suggesting that final game results provide a sparse and noisy signal for socially interactive learning. However, RFT is particularly effective at improving social reading, including tasks that require agents to infer hidden roles from public discussion, update beliefs over time and predict other agents' future decisions. We further show that RFT can also improve social influence, including tasks that require agents to steer votes, team approvals and collective decisions, although these gains depend more strongly on behaviourally specific rewards and structured interaction settings. Finally, we show that LLMs' ability to play social deduction games can be further improved through multi-agent social-cognitive reinforcement fine-tuning, which combines social-reading and social-influence signals during same-side multi-agent training. These learned behaviours also receive more favourable human evaluations of strategic competence, persuasiveness and social usefulness. Together, these results enrich our understanding of how RFT changes LLMs' social behaviour and provide a step toward a behavioural learning theory for machine social intelligence.
