# PB-GRPO: Learning Socially Adaptive LLM Agents from Persona-Driven Simulation with Preference-Batched GRPO

arXiv: https://arxiv.org/abs/2610.04132 · HTML: https://mlsanity.com/paper/2610.04132/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 9 of its 12 references that are in the map.
- First posted on arXiv 2 Oct 2026.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)
- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 9 of 9)

- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [Know Me, Respond to Me: Benchmarking LLMs for Dynamic User Profiling and Personalized Responses at Scale](https://mlsanity.com/paper/2504.14225/) (2025)
- [Personalization of Large Language Models: A Survey](https://mlsanity.com/paper/2411.00027/) (2024)
- [Multi-turn Reinforcement Learning from Preference Human Feedback](https://mlsanity.com/paper/2405.14655/) (2024)
- [Persona-DB: Efficient Large Language Model Personalization for Response Prediction with Collaborative Data Refinement](https://mlsanity.com/paper/2402.11060/) (2024)
- [AdaCuRL: Adaptive Curriculum Reinforcement Learning with Invalid Sample Mitigation and Historical Revisiting](https://mlsanity.com/paper/2511.09478/) (2025)
- [Explicit v.s. Implicit Memory: Exploring Multi-hop Complex Reasoning Over Personalized Information](https://mlsanity.com/paper/2508.13250/) (2025)
- [PersonaPKT: Building Personalized Dialogue Agents via Parameter-efficient Knowledge Transfer](https://mlsanity.com/paper/2306.08126/) (2023)
- [Scalable Multi-Objective and Meta Reinforcement Learning via Gradient Estimation](https://mlsanity.com/paper/2511.12779/) (2025)

## Abstract (arXiv)

Building LLMs that behave well socially, not merely correctly, requires Building LLMs that behave well socially, not merely correctly, requires more than producing locally helpful responses. A socially competent agent must infer users' unstated goals, respect their preferences, and adapt as the conversation unfolds. These behaviors are inherently multi-turn and social, making them hard to optimize: real interaction data is scarce, and user preferences are typically latent rather than directly observable. To address these challenges, we build on a persona-driven social simulation environment (consisting of a persona library, LLM-based user simulators, and a user-satisfaction scoring system ranging from [0, 1]), to introduce preference-batched GRPO (PB-GRPO), a post-training algorithm that learns socially adaptive policies from conversation-level feedback. Compared to vanilla GRPO, PB-GRPO computes advantages using a normalization estimated across a bucket of users with similar preferences, stabilizing training across a diverse social population. Empirical evidence shows that PB-GRPO improves models' social behavior over strong reinforcement learning baselines in our simulated environment.
