# Reward-DAgger: Robot-Gated Interactive Imitation Learning with General-Purpose Progress-Based Reward Models

arXiv: https://arxiv.org/abs/2610.04054 · HTML: https://mlsanity.com/paper/2610.04054/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward hacking and misspecification, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 39 of its 43 references that are in the map.
- First posted on arXiv 2 Oct 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward hacking and misspecification](https://mlsanity.com/alignment/reward-hacking-and-misspecification/)
- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 39)

- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [Human-in-the-Loop Imitation Learning using Remote Teleoperation](https://mlsanity.com/paper/2012.06733/) (2020)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [Robot Learning on the Job: Human-in-the-Loop Autonomy and Learning During Deployment](https://mlsanity.com/paper/2211.08416/) (2022)
- [SAFE: Multitask Failure Detection for Vision-Language-Action Models](https://mlsanity.com/paper/2506.09937/) (2025)
- [Unpacking Failure Modes of Generative Policies: Runtime Monitoring of Consistency and Progress](https://mlsanity.com/paper/2410.04640/) (2024)
- [ReWiND: Language-Guided Rewards Teach Robot Policies without New Demonstrations](https://mlsanity.com/paper/2505.10911/) (2025)
- [Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons](https://mlsanity.com/paper/2603.02115/) (2026)
- [Causal Confusion and Reward Misidentification in Preference-Based Reward Learning](https://mlsanity.com/paper/2204.06601/) (2022)
- [RoboReward: General-Purpose Vision-Language Reward Models for Robotics](https://mlsanity.com/paper/2601.00675/) (2026)
- [Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning Policies](https://mlsanity.com/paper/2503.08558/) (2025)
- [Failure Prediction at Runtime for Generative Robot Policies](https://mlsanity.com/paper/2510.09459/) (2025)
- [Robo-Dopamine: General Process Reward Modeling for High-Precision Robotic Manipulation](https://mlsanity.com/paper/2512.23703/) (2025)
- [RaC: Robot Learning for Long-Horizon Tasks by Scaling Recovery and Correction](https://mlsanity.com/paper/2509.07953/) (2025)
- [Model-Based Runtime Monitoring with Interactive Imitation Learning](https://mlsanity.com/paper/2310.17552/) (2023)
- [Multi-Task Interactive Robot Fleet Learning with Visual World Models](https://mlsanity.com/paper/2410.22689/) (2024)
- [Diff-DAgger: Uncertainty Estimation with Diffusion Policy for Robotic Manipulation](https://mlsanity.com/paper/2410.14868/) (2024)
- [TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics](https://mlsanity.com/paper/2602.19313/) (2026)
- [Interactive World Simulator for Robot Policy Training and Evaluation](https://mlsanity.com/paper/2603.08546/) (2026)
- [Fleet-DAgger: Interactive Robot Fleet Learning with Scalable Human Supervision](https://mlsanity.com/paper/2206.14349/) (2022)
- [PlayWorld: Learning Robot World Models from Autonomous Play](https://mlsanity.com/paper/2603.09030/) (2026)

## Abstract (arXiv)

Recent advances in robot learning have enabled generalist control policies capable of completing a wide range of tasks. However, their performance degrades when deployed in unseen environments, making it critical to detect failures and teach recovery behaviors. Existing runtime monitoring methods often require task- and policy-specific training or hyperparameter tuning, limiting cross-task deployment and introducing additional overhead during iterative policy updates. We present Reward-DAgger, a robot-gated interactive imitation learning framework that uses dense progress signals from a general-purpose reward model to determine when human intervention is needed. Our approach is agnostic to the underlying policy architecture, requires no access to policy internals, and can be applied across tasks without retuning the gating mechanism. Our results show that Reward-DAgger achieves a better failure-detection accuracy-latency tradeoff than existing runtime monitoring baselines. Across eight simulated and real-world tasks, Reward-DAgger consistently improves the downstream policy's autonomous success rate throughout interactive learning and achieves strong return on human effort, outperforming the baselines in most settings. Importantly, the same gating configuration is used across tasks without task-specific hyperparameter tuning, demonstrating transfer across tasks, environments, and policy architectures. Code and videos are available at https://liralab.usc.edu/reward-dagger.
