# Return-to-Home Feasible Micro-Aerial Vehicle Exploration for 3D Gaussian Splatting Reconstruction

arXiv: https://arxiv.org/abs/2610.04013 · HTML: https://mlsanity.com/paper/2610.04013/

## Key facts

- No citing papers in the map yet (data through 19 Oct 2026).
- Placed in SLAM and driving scene reconstruction, one of 15 directions in 3D reconstruction and neural rendering.
- Builds on 17 of its 31 references that are in the map.
- First posted on arXiv 2 Oct 2026.

## Placed in

- 3D reconstruction and neural rendering / [SLAM and driving scene reconstruction](https://mlsanity.com/recon3d/slam-and-driving-scene-reconstruction/)

## Builds on (most cited first, 17 of 17)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping](https://mlsanity.com/paper/1910.02490/) (2019)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstruction](https://mlsanity.com/paper/2405.10142/) (2024)
- [ActiveGS: Active Scene Reconstruction Using Gaussian Splatting](https://mlsanity.com/paper/2412.17769/) (2024)
- [ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting](https://mlsanity.com/paper/2410.21955/) (2024)
- [Active Neural Mapping](https://mlsanity.com/paper/2308.16246/) (2023)
- [Voxgraph: Globally Consistent, Volumetric Mapping using Signed Distance Function Submaps](https://mlsanity.com/paper/2004.13154/) (2020)
- [ActiveGAMER: Active GAussian Mapping through Efficient Rendering](https://mlsanity.com/paper/2501.06897/) (2025)
- [GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstruction](https://mlsanity.com/paper/2504.21067/) (2025)
- [HGS-Planner: Hierarchical Planning Framework for Active Scene Reconstruction Using 3D Gaussian Splatting](https://mlsanity.com/paper/2409.17624/) (2024)
- [Active Neural Mapping at Scale](https://mlsanity.com/paper/2409.20276/) (2024)
- [Online Informative Path Planning for Active Information Gathering of a 3D Surface](https://mlsanity.com/paper/2103.09556/) (2021)
- [Active3D: Active High-Fidelity 3D Reconstruction via Hierarchical Uncertainty Quantification](https://mlsanity.com/paper/2511.20050/) (2025)

## Abstract (arXiv)

Micro aerial vehicles (MAVs) enable rapid indoor 3D reconstruction for inspection and time-critical situational awareness, but must operate under strict flight-time budgets and safety constraints that require explicit return-to-home (RTH) feasibility with a conservative margin. We present a topology-first active reconstruction framework that decouples high-fidelity rendering from navigation. A dense 3D Gaussian Splatting (3DGS) map is optimized as the reconstruction target, while a lightweight Truncated Signed Distance Field (TSDF)/occupancy scaffold supports conservative collision checking and online construction of a sparse 3D Voronoi skeleton roadmap. Since directly extracting roadmaps from TSDF geometry can be unstable under noisy and incomplete online fusion, we validate nodes and edges using carved free-space consistency and dense visibility checks, which suppress behind-wall phantom structure and stabilize planning. Viewpoints are selected on the roadmap using a flight-time-budget-aware objective and a lightweight receding-horizon lookahead to improve non-myopic exploration behavior. We evaluate on photorealistic indoor simulation benchmarks (ReplicaCAD, Gibson, and HM3D), reporting reconstruction coverage/error, RTH success, and computational cost. Results demonstrate improved or competitive performance relative to recent GS-based baselines under identical flight-time budgets.
