# Memory-State Critic for Asymmetric Actor-Critic with Application to Vision-Based Pursuit-Evasion

arXiv: https://arxiv.org/abs/2610.03830 · HTML: https://mlsanity.com/paper/2610.03830/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 25 references that are in the map.
- First posted on arXiv 2 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [skrl: Modular and Flexible Library for Reinforcement Learning](https://mlsanity.com/paper/2202.03825/) (2022)
- [Demonstrating Agile Flight from Pixels without State Estimation](https://mlsanity.com/paper/2406.12505/) (2024)
- [Unbiased Asymmetric Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/2105.11674/) (2021)
- [A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo](https://mlsanity.com/paper/2406.12563/) (2024)
- [Dream to Fly: Model-Based Reinforcement Learning for Vision-Based Drone Flight](https://mlsanity.com/paper/2501.14377/) (2025)
- [Learning Vision-based Pursuit-Evasion Robot Policies](https://mlsanity.com/paper/2308.16185/) (2023)
- [A Deeper Understanding of State-Based Critics in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2201.01221/) (2022)
- [SkyDreamer: Interpretable End-to-End Vision-Based Drone Racing with Model-Based Reinforcement Learning](https://mlsanity.com/paper/2510.14783/) (2025)
- [A Theoretical Justification for Asymmetric Actor-Critic Algorithms](https://mlsanity.com/paper/2501.19116/) (2025)
- [Depth Transfer: Learning to See Like a Simulator for Real-World Drone Navigation](https://mlsanity.com/paper/2505.12428/) (2025)
- [Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games](https://mlsanity.com/paper/2506.02849/) (2025)

## Abstract (arXiv)

In partially observable Markov decision processes, the optimal policy generally depends on the history of observations and past actions. Asymmetric actor-critic methods have become popular to learn such policies when additional information, such as the true state of the environment, is available during training. The critic, which is not needed at execution, is given access to the state. A critic conditioned on the state alone is generally ill-defined and yields biased policy gradients. Conditioning on the state and the history, the history-state critic restores both. In this paper, we show that conditioning the critic on the state and the policy's own memory, i.e., the internal representation of the history through which the policy selects its actions, is already well-defined and gives unbiased policy gradients, removing the need for a second recurrent approximator of the history. We call it the memory state critic. It follows that a critic based on the policy's memory need not backpropagate its loss into that memory, even though the memory is a lossy encoding of the history. We evaluate the memory-state critic in a vision-based pursuit-evasion environment between two quadrotors across two arena types. The pursuer is the learning agent, and the evader is sampled per episode from a fixed pool of heuristic behaviours. The results show that the memory-state critic outperforms the history-state critic and converges faster. In addition to being unbiased compared to the state-only critic, it maintains a slight edge in the wall arena, where the actor's history carries information that the privileged state alone does not.
