# Normal-Form Correlation in Markov Games

arXiv: https://arxiv.org/abs/2610.03621 · HTML: https://mlsanity.com/paper/2610.03621/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 40 references that are in the map.
- First posted on arXiv 2 Oct 2026.

## Builds on (most cited first, 20 of 20)

- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [Fast swap regret minimization and applications to approximate correlated equilibria](https://mlsanity.com/paper/2310.19647/) (2023)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [Hindsight and Sequential Rationality of Correlated Play](https://mlsanity.com/paper/2012.05874/) (2020)
- [Inapproximability of Nash Equilibrium](https://mlsanity.com/paper/1405.3322/) (2014)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games](https://mlsanity.com/paper/2102.06973/) (2021)
- [Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games](https://mlsanity.com/paper/2401.15240/) (2024)
- [Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games](https://mlsanity.com/paper/2412.20291/) (2024)
- [Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games](https://mlsanity.com/paper/2303.12287/) (2023)
- [Swap Regret and Correlated Equilibria Beyond Normal-Form Games](https://mlsanity.com/paper/2502.20229/) (2025)
- [Pure-Circuit: Tight Inapproximability for PPAD](https://mlsanity.com/paper/2209.15149/) (2022)
- [Learning and Computation of Phi-Equilibria at the Frontier of Tractability](https://mlsanity.com/paper/2502.18582/) (2025)
- [Constant Rank Bimatrix Games are PPAD-hard](https://mlsanity.com/paper/1402.3350/) (2014)
- [On the Complexity of Correlated Equilibria Beyond Normal-Form Games](https://mlsanity.com/paper/2605.17665/) (2026)
- [The Computable but Not Learnable Information-Value-Free Equilibria and Regulation of Algorithmic Collusion](https://mlsanity.com/paper/2607.27128/) (2026)
- [The Complexity of Computing Coarse Correlated Equilibria in Markov Games with a Single Controller](https://mlsanity.com/paper/2607.10897/) (2026)
- [Independent Reinforcement Learning in Discounted Markov Games](https://mlsanity.com/paper/2609.00504/) (2026)
- [Algorithmic Collusion and the Complexity of Information-Value-Free Equilibria](https://mlsanity.com/paper/2609.22757/) (2026)

## Abstract (arXiv)

There has been a surge of recent work on correlated equilibrium concepts in Markov games. However, existing results focus on concepts weaker than normal-form correlated equilibria (NFCEs), leaving open the more challenging question of computing such equilibria, which goes back to the seminal work of Papadimitriou and Roughgarden (JACM'08). Here, we establish the first efficient algorithm for NFCEs in finite-horizon Markov games with a fixed number of players n. In particular, with S states, horizon H, and at most A actions per player, it computes an ε-NFCE in time S(AH/ε)O(n). This is the first algorithm polynomial in 1/ε and the description of the game for NFCEs in an interesting class of problems beyond the normal-form setting. Moreover, under the usual assumption that recommendations are independent across states, we show PPAD-completeness---that is, computational equivalence to Nash equilibria---either in many-player games or when the precision is exponentially small. The key idea behind our approach is to run backward induction on a sequence of auxiliary stage games, but with the twist that in each step we compute a constant-expectation correlated equilibrium. This is a natural refinement of correlated equilibrium in which the conditional expected payoff from obeying is independent of the recommendation. In fact, our reduction goes both ways, establishing an equivalence between constant-expectation CEs and NFCEs in Markov games. For a fixed number of players, we observe that a constant-expectation CE can be computed approximately by combining linear programming with suitable discretization. In contrast, it is PPAD-hard in i) polymatrix (many-player) games at constant precision, and ii) two-player games at exponentially small precision. The latter result follows from an unexpected connection to rank-2 two-player games.
