# Ego2World: Compiling Egocentric Cooking Videos into Executable Worlds for Belief-State Planning

arXiv: https://arxiv.org/abs/2610.02715 · HTML: https://mlsanity.com/paper/2610.02715/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 20 references that are in the map.
- First posted on arXiv 2 Oct 2026.

## Builds on (most cited first, 17 of 17)

- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making](https://mlsanity.com/paper/2410.07166/) (2024)
- [EgoTaskQA: Understanding Human Tasks in Egocentric Videos](https://mlsanity.com/paper/2210.03929/) (2022)
- [HD-EPIC: A Highly-Detailed Egocentric Video Dataset](https://mlsanity.com/paper/2502.04144/) (2025)
- [EgoPlan-Bench2: A Benchmark for Multimodal Large Language Model Planning in Real-World Scenarios](https://mlsanity.com/paper/2412.04447/) (2024)
- [VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI](https://mlsanity.com/paper/2410.11623/) (2024)
- [ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark](https://mlsanity.com/paper/2501.05031/) (2025)
- [ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction](https://mlsanity.com/paper/2511.20937/) (2025)
- [MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning](https://mlsanity.com/paper/2607.14252/) (2026)

## Abstract (arXiv)

Egocentric videos capture how people carry out everyday activities, yet testing an agent requires evaluating the consequences of actions it chooses itself. We introduce Ego2World, a benchmark that turns annotated cooking activities into executable planning environments under partial observation. Its compiler links source steps and objects to symbolic action rules, persistent world states, and explicit task conditions, so researchers can execute an agent's proposed actions and check their outcomes. World state and agent belief are maintained separately, enabling controlled studies of planning and information reuse across continuing tasks. Evaluating six planners on 105 tasks shows that accepted operations often leave task goals unmet. Execution traces and condition checks distinguish interrupted runs, partial attainment, and completed execution without goal attainment. In a separate paired Qwen-Plus study, persistent belief improves action validity by 4.15 percentage points and reduces visual-query attempts by 90.27%, with higher token use and no detected completion gain. Ego2World provides a reusable testbed for tracing how planning and memory choices affect execution, observation demand, and task attainment, connecting recorded human activity to the development and evaluation of interactive agents.
