# OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine

arXiv: https://arxiv.org/abs/2610.02563 · HTML: https://mlsanity.com/paper/2610.02563/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 28 of its 30 references that are in the map.
- First posted on arXiv 1 Oct 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 28 of 28)

- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [GAIA: a benchmark for General AI Assistants](https://mlsanity.com/paper/2311.12983/) (2023)
- [Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces](https://mlsanity.com/paper/2601.11868/) (2026)
- [AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agents](https://mlsanity.com/paper/2407.18901/) (2024)
- [AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agents](https://mlsanity.com/paper/2401.13178/) (2024)
- [tinyBenchmarks: evaluating LLMs with fewer examples](https://mlsanity.com/paper/2402.14992/) (2024)
- [Rewarding Progress: Scaling Automated Process Verifiers for LLM Reasoning](https://mlsanity.com/paper/2410.08146/) (2024)
- [Leak, Cheat, Repeat: Data Contamination and Evaluation Malpractices in Closed-Source LLMs](https://mlsanity.com/paper/2402.03927/) (2024)
- [Survey on Evaluation of LLM-based Agents](https://mlsanity.com/paper/2503.16416/) (2025)
- [Adding Error Bars to Evals: A Statistical Approach to Language Model Evaluations](https://mlsanity.com/paper/2411.00640/) (2024)
- [Measuring what Matters: Construct Validity in Large Language Model Benchmarks](https://mlsanity.com/paper/2511.04703/) (2025)
- [Establishing Best Practices for Building Rigorous Agentic Benchmarks](https://mlsanity.com/paper/2507.02825/) (2025)
- [Towards a Science of AI Agent Reliability](https://mlsanity.com/paper/2602.16666/) (2026)
- [SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?](https://mlsanity.com/paper/2510.05444/) (2025)
- [metabench -- A Sparse Benchmark of Reasoning and Knowledge in Large Language Models](https://mlsanity.com/paper/2407.12844/) (2024)
- [GameDevBench: Evaluating Agentic Capabilities Through Game Development](https://mlsanity.com/paper/2602.11103/) (2026)
- [GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?](https://mlsanity.com/paper/2606.17861/) (2026)
- [Beyond Resolution Rates: Behavioral Drivers of Coding Agent Success and Failure](https://mlsanity.com/paper/2604.02547/) (2026)
- [Beyond pass@1: A Reliability Science Framework for Long-Horizon LLM Agents](https://mlsanity.com/paper/2603.29231/) (2026)
- [Measuring and Mitigating the Distributional Gap Between Real and Simulated User Behaviors](https://mlsanity.com/paper/2605.07847/) (2026)
- [Exploration and Exploitation Errors Are Measurable for Language Model Agents](https://mlsanity.com/paper/2604.13151/) (2026)

## Abstract (arXiv)

We present OpenGameEval, a benchmark and evaluation framework for agentic game development inside Roblox Studio. It runs language models as agents in reproducible, stateful game-engine sessions and scores each run with executable checks, both on the edited scene and in a simulated play session. Most agentic coding benchmarks require exploration but score only final task success. OpenGameEval separates observation tools from editing tools in its eight-tool action space, so exploration can be measured directly. We measure the pass rates and exploration behavior of 13 frontier models on 84 human-curated core tasks, with 16 attempts per task. The tasks are hard for current models. The best model solves 51.7% of tasks on a single attempt and 39.4% five times out of five, and no tested model solves six of the tasks. Models at the frontier reach similar pass rates by solving different tasks: splitting tasks by the kind of work they require spreads the top five by 5.0pp on script-authoring tasks and 12.5pp on scene-change tasks. Exploration behavior predicts whether a run succeeds. Holding task and model fixed, a run that inspects every object a reference solution touches before acting on it passes 13.4pp more often than a run that inspects none of them on scene-only tasks, and 9.8pp more often on script-only tasks. We release the task suite, its place files, the per-task annotations, a plugin that runs the tasks inside Roblox Studio, and an updated leaderboard under the MIT license at https://github.com/Roblox/open-game-eval.
