# When Do Intrinsic Rewards Lead to Exploration?

arXiv: https://arxiv.org/abs/2610.02159 · HTML: https://mlsanity.com/paper/2610.02159/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 30 references that are in the map.
- First posted on arXiv 1 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 9 of 9)

- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Complex behavior from intrinsic motivation to occupy action-state path space](https://mlsanity.com/paper/2205.10316/) (2022)
- [Dynamically Aggregating Diverse Information](https://mlsanity.com/paper/1910.07015/) (2019)
- [Le Cam meets LeCun: Deficiency and Generic Feature Learning](https://mlsanity.com/paper/1402.4884/) (2014)
- [AIXIjs: A Software Demo for General Reinforcement Learning](https://mlsanity.com/paper/1705.07615/) (2017)

## Abstract (arXiv)

Intrinsic rewards are designed to guide exploration in reinforcement learning by assigning value to an agent's experience, for example through prediction error or learning progress. However, maximizing these rewards need not produce the most informative experience available. We propose a formal criterion for exploration that compares policies by the counterfactual information they acquire: how well their histories can substitute for experience under alternative policies. We construct a single, simple environment in which specified count-based, prediction-error, empowerment, and information-gain objectives have maximizing policies that are Pareto-suboptimal at acquiring counterfactual information. We explain these failures and establish conditions under which existing intrinsic rewards successfully encourage optimal exploration. We also construct an objective that assigns a higher value whenever exploration strictly improves under our criterion.
