# Bellman Meets Lyapunov: Unsupervised Reinforcement Learning via Mastering Chaos

arXiv: https://arxiv.org/abs/2610.02012 · HTML: https://mlsanity.com/paper/2610.02012/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 39 references that are in the map.
- First posted on arXiv 1 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [A Riemannian Network for SPD Matrix Learning](https://mlsanity.com/paper/1608.04233/) (2016)
- [The Unsurprising Effectiveness of Pre-Trained Vision Models for Control](https://mlsanity.com/paper/2203.03580/) (2022)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Model Predictive Path Integral Control using Covariance Variable Importance Sampling](https://mlsanity.com/paper/1509.01149/) (2015)
- [Sample-efficient Cross-Entropy Method for Real-time Planning](https://mlsanity.com/paper/2008.06389/) (2020)
- [Predictive Sampling: Real-time Behaviour Synthesis with MuJoCo](https://mlsanity.com/paper/2212.00541/) (2022)
- [Average-Reward Reinforcement Learning with Trust Region Methods](https://mlsanity.com/paper/2106.03442/) (2021)
- [Unsupervised Real-Time Control through Variational Empowerment](https://mlsanity.com/paper/1710.05101/) (2017)
- [Intelligence at the Edge of Chaos](https://mlsanity.com/paper/2410.02536/) (2024)
- [Intrinsic Motivation in Dynamical Control Systems](https://mlsanity.com/paper/2301.00005/) (2022)
- [Whole-Body Model-Predictive Control of Legged Robots with MuJoCo](https://mlsanity.com/paper/2503.04613/) (2025)
- [SuPLE: Robot Learning with Lyapunov Rewards](https://mlsanity.com/paper/2411.13613/) (2024)
- [SEMDICE: Off-policy State Entropy Maximization via Stationary Distribution Correction Estimation](https://mlsanity.com/paper/2512.10042/) (2025)
- [Emergence of Physical Intelligence via Controllable Information Production](https://mlsanity.com/paper/2601.22449/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) is a powerful paradigm for training agents, yet its success rests on domain expertise of human engineers who design informative reward signals for every new task. Unsupervised RL aims to reduce this engineering with intrinsic motivation (IM): reward signals that emerge from the agent environment interaction itself. Existing IM objectives, however, involve the selection of information variables, which re-introduces domain expertise the field has sought to eliminate. We introduce Forward CIP (F-CIP), an RL-native formulation of the Controllable Information Production (CIP) objective, which is defined by the system's dynamics alone and requires no such selection. We prove that F-CIP is compatible with RL and demonstrate its effectiveness with existing algorithms. Training agents with F-CIP results in unsupervised discovery of primitive behaviors such as balancing and maintaining controllability, which are essential for more complex robot behaviors. Paired with a simple forward-velocity reward, our method produces coordinated gaits such as hopping and running which otherwise require reward engineering to learn.
