# Code Owns the Simulation, Jev Owns the Evaluation

arXiv: https://arxiv.org/abs/2610.01834 · HTML: https://mlsanity.com/paper/2610.01834/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 35 references that are in the map.
- First posted on arXiv 1 Oct 2026.

## Builds on (most cited first, 20 of 20)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Right for the Wrong Reasons: Diagnosing Syntactic Heuristics in Natural Language Inference](https://mlsanity.com/paper/1902.01007/) (2019)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Models](https://mlsanity.com/paper/2310.04406/) (2023)
- [Using cognitive psychology to understand GPT-3](https://mlsanity.com/paper/2206.14576/) (2022)
- [PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Change](https://mlsanity.com/paper/2206.10498/) (2022)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Thinking Fast and Slow in Large Language Models](https://mlsanity.com/paper/2212.05206/) (2022)
- [CogBench: a large language model walks into a psychology lab](https://mlsanity.com/paper/2402.18225/) (2024)
- [True Knowledge Comes from Practice: Aligning LLMs with Embodied Environments via Reinforcement Learning](https://mlsanity.com/paper/2401.14151/) (2024)
- [TALES: Text Adventure Learning Environment Suite](https://mlsanity.com/paper/2504.14128/) (2025)

## Built on by (most cited first, 1 of 1)

- [Are AI Decision Models Biased? A Case Study of Jev](https://mlsanity.com/paper/2610.19619/) (2026)

## Abstract (arXiv)

Judgment models such as jev return, in a single call and without reasoning text, a probability for each described option. This makes them attractive as an agent's action-selection layer, but it is unclear which decisions they can be trusted with. We test jev on reflection tests, one-shot matrix games, the text game ALFWorld and robot control, and find a sharp boundary. jev succeeds when the right option can be judged from what the input describes, which we call evaluation. Specifically, it solves 99% of the counterintuitive Cognitive Reflection Test questions. However, it fails when the right option depends on simulation (i.e., predicting something not in the input), such as the opponent's action or the subgoal that must come first. In games, jev plays suboptimally as if its rational opponent acted at random, because the opponent's action is not given. In ALFWorld, jev favors commands that mention an object or place named in the task description. For example, given the task ``put a clean knife in the drawer'', jev carries an unwashed knife straight to the drawer instead of first washing it at the sink. Surprisingly, many of these failures are not due to a lack of knowledge. Asked separately what the opponent will do, jev usually answers correctly, and it responds well given the opponent's action. It fails when one call must both perform the simulation and evaluate based on it. This suggests letting code make the prediction or simulation. When code supplies it, such as a lookahead in ALFWorld and physics simulation in robot control, jev becomes an expert controller through its general evaluation ability.
