# 3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability

arXiv: https://arxiv.org/abs/2610.01744 · HTML: https://mlsanity.com/paper/2610.01744/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 23 references that are in the map.
- First posted on arXiv 1 Oct 2026.

## Builds on (most cited first, 17 of 17)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views](https://mlsanity.com/paper/2404.01810/) (2024)
- [4D-VLA: Spatiotemporal Vision-Language-Action Pretraining with Cross-Scene Calibration](https://mlsanity.com/paper/2506.22242/) (2025)
- [YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting](https://mlsanity.com/paper/2511.07321/) (2025)
- [Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction](https://mlsanity.com/paper/2602.10101/) (2026)
- [EmbodiedMAE: A Unified 3D Multi-Modal Representation for Robot Manipulation](https://mlsanity.com/paper/2505.10105/) (2025)
- [ZipSplat: Fewer Gaussians, Better Splats](https://mlsanity.com/paper/2606.05102/) (2026)
- [Efficient Camera Pose Augmentation for View Generalization in Robotic Policy Learning](https://mlsanity.com/paper/2603.29192/) (2026)
- [Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation](https://mlsanity.com/paper/2607.06564/) (2026)

## Abstract (arXiv)

Robot manipulation models primarily reason from 2D observations while acting in the 3D physical world. To bridge this gap, recent work has augmented robot data with geometric priors such as depth, point clouds, and 3D trajectories, while renderable 3D Gaussian representations provide another promising form of 3D supervision. However, 3DGS representation is designed mainly for photometric fidelity and may not preserve real-world metric scale, particularly when the supplied camera extrinsics are unreliable. We study the effect of extrinsic reliability and pose conditioning on feed-forward 3DGS, and propose a calibration-aware pipeline that anchors reconstructed scenes to the robot's metric workspace. Our experiments show that pose conditioning improves novel-view fidelity, while its geometric benefit depends on the reliability of the injected extrinsics. Using this pipeline, we present a renderable, metric-pose-anchored dataset with scene-level reliability information for robot manipulation research. Our dataset is available at https://huggingface.co/datasets/wonguen/3DROID
