# Network World Models as Environments for Algorithm Design on Complex Systems

arXiv: https://arxiv.org/abs/2610.01048 · HTML: https://mlsanity.com/paper/2610.01048/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 51 of its 123 references that are in the map.
- First posted on arXiv 1 Oct 2026.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)

## Builds on (most cited first, 30 of 51)

- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [AlphaEvolve: A coding agent for scientific and algorithmic discovery](https://mlsanity.com/paper/2506.13131/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Learning Combinatorial Optimization Algorithms over Graphs](https://mlsanity.com/paper/1704.01665/) (2017)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Deep Gaussian Embedding of Graphs: Unsupervised Inductive Learning via Ranking](https://mlsanity.com/paper/1707.03815/) (2017)
- [ReEvo: Large Language Models as Hyper-Heuristics with Reflective Evolution](https://mlsanity.com/paper/2402.01145/) (2024)
- [Evolution of Heuristics: Towards Efficient Automatic Algorithm Design Using Large Language Model](https://mlsanity.com/paper/2401.02051/) (2024)
- [Monte Carlo Tree Search for Comprehensive Exploration in LLM-Based Automatic Heuristic Design](https://mlsanity.com/paper/2501.08603/) (2025)
- [LLaMEA: A Large Language Model Evolutionary Algorithm for Automatically Generating Metaheuristics](https://mlsanity.com/paper/2405.20132/) (2024)
- [SEISMIC: A Self-Exciting Point Process Model for Predicting Tweet Popularity](https://mlsanity.com/paper/1506.02594/) (2015)
- [GEMSEC: Graph Embedding with Self Clustering](https://mlsanity.com/paper/1802.03997/) (2018)
- [Epidemic processes in complex networks](https://mlsanity.com/paper/1408.2701/) (2014)
- [Influence Maximization: Near-Optimal Time Complexity Meets Practical Efficiency](https://mlsanity.com/paper/1404.0900/) (2014)
- [Can Cascades be Predicted?](https://mlsanity.com/paper/1403.4608/) (2014)
- [Deep Graph Representation Learning and Optimization for Influence Maximization](https://mlsanity.com/paper/2305.02200/) (2023)
- [Expecting to be HIP: Hawkes Intensity Processes for Social Media Popularity](https://mlsanity.com/paper/1602.06033/) (2016)
- [Influence maximization in complex networks through optimal percolation](https://mlsanity.com/paper/1506.08326/) (2015)
- [Modeling and Predicting Popularity Dynamics via Reinforced Poisson Processes](https://mlsanity.com/paper/1401.0778/) (2014)
- [Feature Driven and Point Process Approaches for Popularity Prediction](https://mlsanity.com/paper/1608.04862/) (2016)
- [Source Localization of Graph Diffusion via Variational Autoencoders for Graph Inverse Problems](https://mlsanity.com/paper/2206.12327/) (2022)
- [Catch'Em All: Locating Multiple Diffusion Sources in Networks with Partial Observations](https://mlsanity.com/paper/1611.06963/) (2016)
- [Graph World Model](https://mlsanity.com/paper/2507.10539/) (2025)
- [Stop-and-Stare: Optimal Sampling Algorithms for Viral Marketing in Billion-scale Networks](https://mlsanity.com/paper/1605.07990/) (2016)
- [Generalized Network Dismantling](https://mlsanity.com/paper/1801.01357/) (2018)

## Abstract (arXiv)

World models, which simulate an environment and predict how it changes under actions, are increasingly used in real-world applications such as robotics. Complex systems call for the same tool because the effect of an action is not immediate. Seeding nodes for a campaign, or immunizing nodes against an epidemic, changes little on its own; what matters is the outcome that unfolds over the steps that follow. Designing an algorithm that selects such actions to maximize expected performance on a task is inherently iterative, and every candidate must be scored by the outcome it produces. Obtaining that outcome has relied on simulation, whose cost becomes a bottleneck when candidates are evaluated over many sampled trajectories. We propose an action-conditioned Network World Model that learns a network's diffusion dynamics under interventions over time, applies each action to the network, and predicts the outcome that follows. It serves as a fast evaluator inside an algorithm design loop in which a coding agent designs and refines executable algorithms using feedback from full rollouts, action-level credit, and counterfactual probes over alternative interventions. Across eight network tasks and five diffusion models, the designed algorithms match or exceed the strongest reported baseline in 138 of 141 settings while enabling up to 14.5 times faster rollouts than Monte Carlo simulation. Code will be released upon acceptance.
