# EyeTAG: Eye Trajectory-Aware Gaze Estimation

arXiv: https://arxiv.org/abs/2610.00922 · HTML: https://mlsanity.com/paper/2610.00922/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 32 references that are in the map.
- First posted on arXiv 1 Oct 2026.

## Builds on (most cited first, 17 of 17)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Scheduled Sampling for Sequence Prediction with Recurrent Neural Networks](https://mlsanity.com/paper/1506.03099/) (2015)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [Gaze Estimation using Transformer](https://mlsanity.com/paper/2105.14424/) (2021)
- [A Coarse-to-Fine Adaptive Network for Appearance-Based Gaze Estimation](https://mlsanity.com/paper/2001.00187/) (2020)
- [L2CS-Net: Fine-Grained Gaze Estimation in Unconstrained Environments](https://mlsanity.com/paper/2203.03339/) (2022)
- [Towards End-to-end Video-based Eye-Tracking](https://mlsanity.com/paper/2007.13120/) (2020)
- [End-to-end Video Gaze Estimation via Capturing Head-face-eye Spatial-temporal Interaction Context](https://mlsanity.com/paper/2310.18131/) (2023)
- [A Review of Driver Gaze Estimation and Application in Gaze Behavior Understanding](https://mlsanity.com/paper/2307.01470/) (2023)
- [Spatio-Temporal Attention and Gaussian Processes for Personalized Video Gaze Estimation](https://mlsanity.com/paper/2404.05215/) (2024)
- [CrossGaze: A Strong Method for 3D Gaze Estimation in the Wild](https://mlsanity.com/paper/2402.08316/) (2024)
- [VRDoc: Gaze-based Interactions for VR Reading Experience](https://mlsanity.com/paper/2211.03001/) (2022)

## Abstract (arXiv)

Gaze estimation under natural head-eye motion underpins applications from driver monitoring to human-computer interaction. Single-frame methods predict each frame independently, so consecutive outputs fluctuate as jitter. Multi-frame methods reduce this, but they learn motion implicitly inside appearance features, so the gaze trajectory is never an explicit variable. We propose EyeTAG (Eye Trajectory-Aware Gaze Estimation), a causal multi-frame framework built around an explicit first-order gaze prior: at each step it differentiates its own recent predictions and feeds the resulting trajectory back as a compact kinematic token. Because differencing is translation-invariant in gaze space, this token carries subject-invariant motion rather than personal gaze offsets. Face and eye streams supply visual evidence, fused by cross-attention and a causal Transformer decoder. EyeTAG reduces the mean angular error by about 1.0^circ on Gaze360 and performs on par with the strongest baseline on EVE (2.56^circ vs. 2.58^circ). Within-model ablations, which keep the encoder and the rest of the architecture fixed and vary only the gaze history, show that the differential formulation, rather than temporal context alone, removes the systematic saccade bias that persists even with an absolute gaze-history prior. Our code is available at https://github.com/peter8366/EyeTAG.
