# Soundwich: Video Generation with Layered and Controllable Audio

arXiv: https://arxiv.org/abs/2610.00691 · HTML: https://mlsanity.com/paper/2610.00691/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 37 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 30 of 31)

- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editing](https://mlsanity.com/paper/2304.08465/) (2023)
- [Compositional Visual Generation with Composable Diffusion Models](https://mlsanity.com/paper/2206.01714/) (2022)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generation](https://mlsanity.com/paper/2212.09478/) (2022)
- [Style Aligned Image Generation via Shared Attention](https://mlsanity.com/paper/2312.02133/) (2023)
- [Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners](https://mlsanity.com/paper/2402.17723/) (2024)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Cyclic Co-Learning of Sounding Object Visual Grounding and Sound Separation](https://mlsanity.com/paper/2104.02026/) (2021)
- [UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions](https://mlsanity.com/paper/2511.03334/) (2025)
- [SyncFlow: Toward Temporally Aligned Joint Audio-Video Generation from Text](https://mlsanity.com/paper/2412.15220/) (2024)
- [FreeAudio: Training-Free Timing Planning for Controllable Long-Form Text-to-Audio Generation](https://mlsanity.com/paper/2507.08557/) (2025)
- [Generalized Multi-Source Inference for Text Conditioned Music Diffusion Models](https://mlsanity.com/paper/2403.11706/) (2024)
- [MusicGen-Stem: Multi-stem music generation and edition through autoregressive modeling](https://mlsanity.com/paper/2501.01757/) (2025)
- [ControlAudio: Tackling Text-Guided, Timing-Indicated and Intelligible Audio Generation via Progressive Diffusion Modeling](https://mlsanity.com/paper/2510.08878/) (2025)
- [JUST-DUB-IT: Video Dubbing via Joint Audio-Visual Diffusion](https://mlsanity.com/paper/2601.22143/) (2026)
- [DualDub: Video-to-Soundtrack Generation via Joint Speech and Background Audio Synthesis](https://mlsanity.com/paper/2507.10109/) (2025)
- [EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation](https://mlsanity.com/paper/2512.24731/) (2025)
- [Untwisting RoPE: Frequency Control for Shared Attention in DiTs](https://mlsanity.com/paper/2602.05013/) (2026)
- [ID-LoRA: Identity-Driven Audio-Video Personalization with In-Context LoRA](https://mlsanity.com/paper/2603.10256/) (2026)
- [MGE-LDM: Joint Latent Diffusion for Simultaneous Music Generation and Source Extraction](https://mlsanity.com/paper/2505.23305/) (2025)
- [Hear What Matters! Text-conditioned Selective Video-to-Audio Generation](https://mlsanity.com/paper/2512.02650/) (2025)
- [Step-by-Step Video-to-Audio Synthesis via Negative Audio Guidance](https://mlsanity.com/paper/2506.20995/) (2025)
- [Video Object Segmentation-Aware Audio Generation](https://mlsanity.com/paper/2509.26604/) (2025)
- [FoleyDirector: Fine-Grained Temporal Steering for Video-to-Audio Generation via Structured Scripts](https://mlsanity.com/paper/2603.19857/) (2026)
- [Stemphonic: All-at-once Flexible Multi-stem Music Generation](https://mlsanity.com/paper/2602.09891/) (2026)

## Abstract (arXiv)

Recent joint audio-video generative models can synthesize realistic videos with synchronized sound, but typically generate audio as a single mixed track. This limits source-level control and differs from practical audiovisual workflows, where speech, music, sound effects, and ambient sounds are represented as separate editable tracks. We introduce Soundwich, a training-free framework that transforms a frozen joint audio-video flow-matching model into a generator of multiple synchronized, independently editable audio stems coupled to a shared video. Soundwich generates separate audio stems with explicit control over their temporal activity. To keep separately generated sounds coherent, we introduce a shared scene representation that communicates global audiovisual context across stems while preserving their source-level separation. We further route cross-modal interactions between each audio stem and its corresponding visual source, improving audiovisual consistency. The resulting stems remain synchronized with the video and can be independently retimed, muted, replaced, or remixed. Experiments and human evaluations show improved temporal control, source separation, and naturalness, while enabling flexible source-level editing within coherent audiovisual generation. Code is available at https://github.com/CodyNing/Soundwich.
