# PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video

arXiv: https://arxiv.org/abs/2610.00451 · HTML: https://mlsanity.com/paper/2610.00451/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 55 references that are in the map.
- First posted on arXiv 30 Sep 2026.

## Builds on (most cited first, 30 of 40)

- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Visual Prompt Tuning](https://mlsanity.com/paper/2203.12119/) (2022)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models](https://mlsanity.com/paper/2409.17146/) (2024)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding](https://mlsanity.com/paper/2601.10611/) (2026)
- [World-Grounded Human Motion Recovery via Gravity-View Coordinates](https://mlsanity.com/paper/2409.06662/) (2024)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [3D Human Pose Estimation via Intuitive Physics](https://mlsanity.com/paper/2303.18246/) (2023)
- [Contact and Human Dynamics from Monocular Video](https://mlsanity.com/paper/2007.11678/) (2020)
- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [SAM 3D Body: Robust Full-Body Human Mesh Recovery](https://mlsanity.com/paper/2602.15989/) (2026)
- [Physics-based Human Motion Estimation and Synthesis from Videos](https://mlsanity.com/paper/2109.09913/) (2021)
- [CameraHMR: Aligning People with Perspective](https://mlsanity.com/paper/2411.08128/) (2024)
- [NeuralAnnot: Neural Annotator for 3D Human Mesh Training Sets](https://mlsanity.com/paper/2011.11232/) (2020)
- [Ultralytics YOLO26: Unified Real-Time End-to-End Vision Models](https://mlsanity.com/paper/2606.03748/) (2026)
- [DECO: Dense Estimation of 3D Human-Scene Contact In The Wild](https://mlsanity.com/paper/2309.15273/) (2023)
- [GeoCalib: Learning Single-image Calibration with Geometric Optimization](https://mlsanity.com/paper/2409.06704/) (2024)
- [Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Video](https://mlsanity.com/paper/1904.02683/) (2019)
- [D&D: Learning Human Dynamics from Dynamic Camera](https://mlsanity.com/paper/2209.08790/) (2022)
- [Use the Force, Luke! Learning to Predict Physical Forces by Simulating Effects](https://mlsanity.com/paper/2003.12045/) (2020)

## Abstract (arXiv)

Human motion, environmental contacts, and interaction forces are governed by common physical laws, yet existing approaches typically separate visual pose reconstruction from contact and force estimation. This separation limits joint reasoning and can propagate errors between stages. We introduce PACT, an end-to-end model that jointly learns to estimate human pose, contacts and contact forces from monocular video. Our approach augments a human reconstruction foundation model with learnable contact-force tokens and a temporal transformer that integrates visual features with world-space motion. Joint prediction heads refine human poses and estimate contacts and forces, while physics-based supervision encourages consistency between the reconstructed motion and interaction forces. To address the scarcity of force annotations, we develop a data annotation pipeline that combines contact labeling with physics-based motion and force optimization, producing training supervision from synthetic and real-world videos. We also introduce a real-world climbing benchmark ForceWall with climbing videos and corresponding ground-truth contact forces obtained from the force sensors. Experiments demonstrate state-of-the-art contact and force estimation, outperforming staged reconstruction approaches and generalizing to interactions beyond the training distribution. These results support end-to-end joint learning as an effective approach to recovering human motion and physical interactions from video.
